Hi!
I'm currently developing a game targeting both WinRT/Metro (the new Windows 8 tablet UI) and classic Windows.
Is there an audio library that supports either Microsoft's WASAPI or XAudio2?
The more platforms the merrier, especially if it lets me target Windows XP via OpenAL or DirectSound.
I've found mention of WASAPI in Bass, but that's outside my price range.
Not sure about IrrKlang, but pricing would be borderline tolerable as long as I get the source so I can compile WinRT binaries.
OgreAL is probably out, I don't see any chance of OpenAL coming to WinRT
Audiere has been my favorite in the past, but I would have to add the new APIs myself.
(EDIT: fixed typo)
Audio Libraries supporting XAudio2 or WASAPI
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Cygon
- Halfling
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Audio Libraries supporting XAudio2 or WASAPI
Last edited by Cygon on Sat Apr 21, 2012 4:15 pm, edited 1 time in total.
Professional C++ and .NET developer trying to break into indie game development.
Follow my progress: http://blog.nuclex-games.com/ or Twitter - Topics: Ogre3D, Blender, game architecture tips & code snippets.
Follow my progress: http://blog.nuclex-games.com/ or Twitter - Topics: Ogre3D, Blender, game architecture tips & code snippets.
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lonewolff
- Ogre Magi
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Re: Audio Libraries supporting XAudio2 or WASAPI
Why not use native XAudio2?
One of my Dev Team has written up a bunch of great tutorials on my site starting >> here <<
One of my Dev Team has written up a bunch of great tutorials on my site starting >> here <<