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Help Needed: Ogre Logo Reconstruct

Posted: Thu Apr 12, 2012 8:11 pm
by jacmoe
We are preparing to release Ogre 1.8, and then we need a new, updated image:

Image

The problem is: we don't have the source for that image. Well, not for any other image, for that matter.

I tried to crack open InkScape, but I don't know my way around that tool.. :?

Here is a badly rendered svg image of an old logo:
logo.svg.zip
(70.08 KiB) Downloaded 378 times
The problem is that it's not separated into proper layers - or at least that's what I could see..

I think it would take a skilled InkScape person an hour or so to create a proper source image with the following layers:
  • Ogre head
  • 'OGRE' text
  • 'OGRE' text border
  • Shadow
  • Reflection
  • Slippery floor
  • Version stamp (editable)
We need a source image which can produce images like the Ogre forum logo, link button images, etc.
SVG preferred, but also nice to have a Gimp (or even Photoshop) image (layers, editable text).

We do have the Ogre head here in svg form:
ogrehead.svg.zip
(22.71 KiB) Downloaded 165 times
But it's probably the same as the one in the logo.svg above.

If some of you artist people could lend us a hand, it would be very appreciated! :)

We like the logo as-is - especially the one in our forum - and it would be nice if we could carry a proper source image in our repository.

Re: Help Needed: Ogre Logo Reconstruct

Posted: Thu Apr 12, 2012 9:19 pm
by spacegaier
The version that is used in the forum header is even a bit nicer / cooler than the one with the wet floor in my opinion, because the colors / contrast on the head is sharper. If we could get that, it would be awesome!

Re: Help Needed: Ogre Logo Reconstruct

Posted: Thu Apr 12, 2012 10:06 pm
by jacmoe
Should be all-in-one - the 'mother' of all Ogre images. :)

The layers can then be toggled on/off to produce whatever Ogre image you want.

Re: Help Needed: Ogre Logo Reconstruct

Posted: Thu Apr 12, 2012 11:52 pm
by Kojack
Image

4 layers so you can turn the head, title, version and reflective ground on/off individually.
Version number is editable.

Zip file contains the inkscape svg.

Re: Help Needed: Ogre Logo Reconstruct

Posted: Fri Apr 13, 2012 1:11 am
by jacmoe
That's just perfect. :)

Thanks a bunch!

Re: Help Needed: Ogre Logo Reconstruct

Posted: Fri Apr 13, 2012 5:38 am
by jacmoe
Ha - even I can generate Ogre images now! :)
From the same source image - from InkScape to Gimp to various.

If only I could get Le Gimp to export gif in good quality..

Re: Help Needed: Ogre Logo Reconstruct

Posted: Fri Apr 13, 2012 5:49 am
by jacmoe
If you are not on Linux, but on Windows, you probably can't export as layers to Gimp, so here is the exported xcf file:
ogrelogo.xcf.zip
(132.96 KiB) Downloaded 143 times

Re: Help Needed: Ogre Logo Reconstruct

Posted: Fri Apr 13, 2012 8:55 am
by Kojack
Hmm, you're right. Inkscape for windows and mac can't export to xcf, only the linux version can. Gimp can load inkscape's svg files fine (even on windows), but layers aren't preserved.

Then again I'd use inkscape to choose the visible layers then export as png of the desired resolution and load that into gimp. But xcf is handy too.

Re: Help Needed: Ogre Logo Reconstruct

Posted: Fri Apr 13, 2012 10:51 am
by PhilipLB
Even if this isn't needed anymore. :)
In 2008 I gave a talk about Ogre at Uni and asked someone back then if the logo is available as SVG. I got the attached svg as reply.

Re: Help Needed: Ogre Logo Reconstruct

Posted: Fri Apr 13, 2012 2:26 pm
by jacmoe
Kojack wrote:Hmm, you're right. Inkscape for windows and mac can't export to xcf, only the linux version can. Gimp can load inkscape's svg files fine (even on windows), but layers aren't preserved.

Then again I'd use inkscape to choose the visible layers then export as png of the desired resolution and load that into gimp. But xcf is handy too.
Yeah, using InkScape directly is definitely the best way. :)
The only way too if you need to up the version number as it doesn't export the text layer as a proper text object into Gimp.
I went that route because InkScape is really a resource-beast and Gimp is much leaner.

Thanks for the logo PhilibLB!
It's the same as the no-layer one we managed to preserve.

Re: Help Needed: Ogre Logo Reconstruct

Posted: Sat Apr 14, 2012 10:37 pm
by jacmoe
I guess this is solved :D

If any of you manages to improve the logo - either submit a pull request at Bitbucket, or contribute it some other way - tracker or even attach it to a forum post.