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akilar
Greenskin
Posts: 138 Joined: Wed Jun 20, 2007 11:42 am
Location: Taiwan
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by akilar » Fri Apr 13, 2012 2:16 am
It's easry to integrate(BVH, Rigidbody), just look:
welcome to my blogger, thanks.
http://makedreamvsogre.blogspot.com/
kennyevo
Gnoblar
Posts: 17 Joined: Tue Nov 27, 2012 9:03 am
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by kennyevo » Sun Dec 29, 2013 9:06 pm
Hi!
How do you build bullet to work with Xcode and ogre?
I have linker error with my class:
Undefined symbols for architecture armv7:
"typeinfo for btRaycastVehicle", referenced from:
typeinfo for OgreVehicle in OgreVehicle.o
akilar
Greenskin
Posts: 138 Joined: Wed Jun 20, 2007 11:42 am
Location: Taiwan
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by akilar » Mon Dec 30, 2013 3:05 am
I am not have the same problem.
You maybe forget to add btRaycastVehicle.cpp in static library project.
kennyevo wrote: Hi!
How do you build bullet to work with Xcode and ogre?
I have linker error with my class:
Undefined symbols for architecture armv7:
"typeinfo for btRaycastVehicle", referenced from:
typeinfo for OgreVehicle in OgreVehicle.o
kennyevo
Gnoblar
Posts: 17 Joined: Tue Nov 27, 2012 9:03 am
Post
by kennyevo » Mon Dec 30, 2013 6:49 pm
In the BulletDynamics.xcodeproj the btRaycastVehicle.cpp is added to the "Compile Sources" phase.
EDIT:
Solved by adding btRaycastVehicle.cpp to my project too...
akilar
Greenskin
Posts: 138 Joined: Wed Jun 20, 2007 11:42 am
Location: Taiwan
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by akilar » Tue Dec 31, 2013 3:12 am
Confirm your project settings, maybe your base SDK isn't IOS7.0.
kennyevo wrote: In the BulletDynamics.xcodeproj the btRaycastVehicle.cpp is added to the "Compile Sources" phase.
EDIT:
Solved by adding btRaycastVehicle.cpp to my project too...
simedj
Goblin
Posts: 262 Joined: Fri Nov 18, 2011 6:50 pm
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by simedj » Thu Feb 13, 2014 4:06 pm
Cool, I have been meaning to try this. I looked at bullet and they said it was supported but there were no obvious project/CMake for it. Did you just dump all the sources into a new library project and build that way?
Looking to find experienced Ogre & shader developers/artists. PM me with a contact email address if interested.
c6burns
Beholder
Posts: 1512 Joined: Fri Feb 22, 2013 4:44 am
Location: Deep behind enemy lines
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by c6burns » Thu Feb 13, 2014 4:51 pm
Bullet has a CMake build system. Also yes you can just drop the source files into your project and compile them all instead of building a library.
simedj
Goblin
Posts: 262 Joined: Fri Nov 18, 2011 6:50 pm
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by simedj » Thu Feb 13, 2014 5:28 pm
Yes I know bullet uses CMake. But whether their CMake supports iOS who can tell without trying... or only OSX.
I wandered in a confused state between their 3 different websites and noticed they do have a helpful "do it manually" section which is great to see.
http://bulletphysics.org/mediawiki-1.5. ... sing_XCode
Looking to find experienced Ogre & shader developers/artists. PM me with a contact email address if interested.