It's easry to integrate(BVH, Rigidbody), just look:
welcome to my blogger, thanks.
http://makedreamvsogre.blogspot.com/
bullet on IOS
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- Greenskin
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- Gnoblar
- Posts: 17
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Re: bullet on IOS
Hi!
How do you build bullet to work with Xcode and ogre?
I have linker error with my class:
How do you build bullet to work with Xcode and ogre?
I have linker error with my class:
Undefined symbols for architecture armv7:
"typeinfo for btRaycastVehicle", referenced from:
typeinfo for OgreVehicle in OgreVehicle.o
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- Greenskin
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Re: bullet on IOS
I am not have the same problem.
You maybe forget to add btRaycastVehicle.cpp in static library project.
You maybe forget to add btRaycastVehicle.cpp in static library project.
kennyevo wrote:Hi!
How do you build bullet to work with Xcode and ogre?
I have linker error with my class:Undefined symbols for architecture armv7:
"typeinfo for btRaycastVehicle", referenced from:
typeinfo for OgreVehicle in OgreVehicle.o
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- Gnoblar
- Posts: 17
- Joined: Tue Nov 27, 2012 9:03 am
Re: bullet on IOS
In the BulletDynamics.xcodeproj the btRaycastVehicle.cpp is added to the "Compile Sources" phase.
EDIT:
Solved by adding btRaycastVehicle.cpp to my project too...
EDIT:
Solved by adding btRaycastVehicle.cpp to my project too...
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- Greenskin
- Posts: 138
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Re: bullet on IOS
Confirm your project settings, maybe your base SDK isn't IOS7.0.
kennyevo wrote:In the BulletDynamics.xcodeproj the btRaycastVehicle.cpp is added to the "Compile Sources" phase.
EDIT:
Solved by adding btRaycastVehicle.cpp to my project too...
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- Goblin
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Re: bullet on IOS
Cool, I have been meaning to try this. I looked at bullet and they said it was supported but there were no obvious project/CMake for it. Did you just dump all the sources into a new library project and build that way?
Looking to find experienced Ogre & shader developers/artists. PM me with a contact email address if interested.
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- Beholder
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Re: bullet on IOS
Bullet has a CMake build system. Also yes you can just drop the source files into your project and compile them all instead of building a library.
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- Goblin
- Posts: 262
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Re: bullet on IOS
Yes I know bullet uses CMake. But whether their CMake supports iOS who can tell without trying... or only OSX.
I wandered in a confused state between their 3 different websites and noticed they do have a helpful "do it manually" section which is great to see. http://bulletphysics.org/mediawiki-1.5. ... sing_XCode
I wandered in a confused state between their 3 different websites and noticed they do have a helpful "do it manually" section which is great to see. http://bulletphysics.org/mediawiki-1.5. ... sing_XCode
Looking to find experienced Ogre & shader developers/artists. PM me with a contact email address if interested.