I've recently started developing for iPhone and I'm planning on releasing my next app with Ogre (I'd like to thank masterfalcon for this excellent port).
I've a couple of questions regarding the iOS Ogre:
1) For better performance/stability should I stick with Ogre 1.7.4 or Ogre 1.8 is stable enough for production use? Do I get any improvements on OpenGL ES side if I switch to Ogre 1.8?
2) I'm currently testing the demo app (Ogre 1.7.4) on XCode 4 and iOS SDK 5.1 and everything works great in landscape mode. However my game will only support portrait, and I cannot get ogre to show in portrait mode. I've tried to set Orientation=Portrait, and viewport->setOrientationMode(Ogre::OR_PORTRAIT) with no luck.

Is this issue solved with Ogre 1.8?
Thanks in advance and please keep up the excellent work!