welcome to my blogger, thanks.

http://makedreamvsogre.blogspot.com/
You have been deactivated because you've earned it. Congratulations.UT2007 wrote:How did you build your map, i mean with which map editor did you use ?
I have made something similar, but for a 2D platformer and that's the basic idea.N_K wrote:EDIT: Thinking a bit about it, this controller seems to be quite easy to remake. Judging from what is presented in the video, it seems like that the character itself is a kinematic capsule, with zero angular factor. There doesn't seems to be vertical movement (and he avoids the ramp near the end of the video), so I think there is no raycasting (sweep test?) to determine the vertical position of the player at the moment. Is this correct?
UT2007 wrote:Hi,
How did you build your map, i mean with which map editor did you use ?
Thanks and regards
N_K wrote:Hey Akilar, would you mind sharing the code of this demo app with us? There's no btKinematicCharacterController Ogre integration sample code yet on this forum (there was one about 2 years ago, but it uses a quite old version of Bullet), so it would be a great help.
N_K wrote:So you use the built-in character controller without any modifications?