Compress texture support In OGRE OpenGL ES2 render system only PVRTC / DXTC there. To my knowledge, PVRTC just for apple device, DXTC just for NV device, but ETC1 is a standard format for android and every ES2 devices.
We could use tools to compress texture to ETC1, and here are two format choice for ETC1: pkm and ktx.
From MALI document:
I think we just need add KTX file format codec for ETC1.Output file format
The options are:
PKM is a simple file format for single compressed images. If you generate Mipmaps, multiple PKM files are created.
KTX is a Khronos Group standard compression format that provides a container for images. If you generate Mipmaps, a single KTX file is generated.
Any advice?
