Yep, you are right. I built the previous version of ogre with the folder iPhoneDependencies instead of iOSDependencies. Now I fixed the name but I ran into another error:
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Creating resource group General
Creating resource group Internal
Creating resource group Autodetect
SceneManagerFactory for type 'DefaultSceneManager' registered.
Registering ResourceManager for type Material
Registering ResourceManager for type Mesh
Registering ResourceManager for type Skeleton
MovableObjectFactory for type 'ParticleSystem' registered.
OverlayElementFactory for type Panel registered.
OverlayElementFactory for type BorderPanel registered.
OverlayElementFactory for type TextArea registered.
Registering ResourceManager for type Font
ArchiveFactory for archive type FileSystem registered.
ArchiveFactory for archive type Zip registered.
ArchiveFactory for archive type EmbeddedZip registered.
DDS codec registering
FreeImage version: 3.15.1
This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
Supported formats: jpg,jif,jpeg,jpe,png,tga,targa,tif,tiff
PVRTC codec registering
Registering ResourceManager for type HighLevelGpuProgram
Registering ResourceManager for type Compositor
MovableObjectFactory for type 'Entity' registered.
MovableObjectFactory for type 'Light' registered.
MovableObjectFactory for type 'BillboardSet' registered.
MovableObjectFactory for type 'ManualObject' registered.
MovableObjectFactory for type 'BillboardChain' registered.
MovableObjectFactory for type 'RibbonTrail' registered.
*-*-* OGRE Initialising
*-*-* Version 1.8.0unstable (Byatis)
Installing plugin: OpenGL ES 2.0 RenderSystem
OpenGL ES 2.x Rendering Subsystem created.
Plugin successfully installed
Installing plugin: ParticleFX
Particle Emitter Type 'Point' registered
Particle Emitter Type 'Box' registered
Particle Emitter Type 'Ellipsoid' registered
Particle Emitter Type 'Cylinder' registered
Particle Emitter Type 'Ring' registered
Particle Emitter Type 'HollowEllipsoid' registered
Particle Affector Type 'LinearForce' registered
Particle Affector Type 'ColourFader' registered
Particle Affector Type 'ColourFader2' registered
Particle Affector Type 'ColourImage' registered
Particle Affector Type 'ColourInterpolator' registered
Particle Affector Type 'Scaler' registered
Particle Affector Type 'Rotator' registered
Particle Affector Type 'DirectionRandomiser' registered
Particle Affector Type 'DeflectorPlane' registered
Plugin successfully installed
Installing plugin: BSP Scene Manager
Plugin successfully installed
Installing plugin: ParticleUniverse
MovableObjectFactory for type 'PUParticleSystem' registered.
MovableObjectFactory for type 'BoxSet' registered.
MovableObjectFactory for type 'SphereSet' registered.
ParticleUniverse: Particle Renderer Type 'Beam' registered
ParticleUniverse: Particle Renderer Type 'Billboard' registered
ParticleUniverse: Particle Renderer Type 'Box' registered
ParticleUniverse: Particle Renderer Type 'Sphere' registered
ParticleUniverse: Particle Renderer Type 'Entity' registered
ParticleUniverse: Particle Renderer Type 'RibbonTrail' registered
ParticleUniverse: Particle Renderer Type 'Light' registered
ParticleUniverse: Particle Emitter Type 'Point' registered
ParticleUniverse: Particle Emitter Type 'Line' registered
ParticleUniverse: Particle Emitter Type 'Box' registered
ParticleUniverse: Particle Emitter Type 'Circle' registered
ParticleUniverse: Particle Emitter Type 'SphereSurface' registered
ParticleUniverse: Particle Emitter Type 'Vertex' registered
ParticleUniverse: Particle Emitter Type 'MeshSurface' registered
ParticleUniverse: Particle Emitter Type 'Position' registered
ParticleUniverse: Particle Emitter Type 'Slave' registered
ParticleUniverse: Particle Affector Type 'Dummy01' registered
ParticleUniverse: Particle Affector Type 'LinearForce' registered
ParticleUniverse: Particle Affector Type 'Gravity' registered
ParticleUniverse: Particle Affector Type 'ParticleFollower' registered
ParticleUniverse: Particle Affector Type 'Vortex' registered
ParticleUniverse: Particle Affector Type 'Randomiser' registered
ParticleUniverse: Particle Affector Type 'Line' registered
ParticleUniverse: Particle Affector Type 'Scale' registered
ParticleUniverse: Particle Affector Type 'ScaleVelocity' registered
ParticleUniverse: Particle Affector Type 'GeometryRotator' registered
ParticleUniverse: Particle Affector Type 'TextureRotator' registered
ParticleUniverse: Particle Affector Type 'TextureAnimator' registered
ParticleUniverse: Particle Affector Type 'Jet' registered
ParticleUniverse: Particle Affector Type 'Align' registered
ParticleUniverse: Particle Affector Type 'FlockCentering' registered
ParticleUniverse: Particle Affector Type 'CollisionAvoidance' registered
ParticleUniverse: Particle Affector Type 'VelocityMatching' registered
ParticleUniverse: Particle Affector Type 'Colour' registered
ParticleUniverse: Particle Affector Type 'SineForce' registered
ParticleUniverse: Particle Affector Type 'Dummy02' registered
ParticleUniverse: Particle Affector Type 'SphereCollider' registered
ParticleUniverse: Particle Affector Type 'PlaneCollider' registered
ParticleUniverse: Particle Affector Type 'BoxCollider' registered
ParticleUniverse: Particle Affector Type 'InterParticleCollider' registered
ParticleUniverse: Particle Affector Type 'PathFollower' registered
ParticleUniverse: Particle Affector Type 'ForceField' registered
ParticleUniverse: Particle Observer Type 'OnExpire' registered
ParticleUniverse: Particle Observer Type 'OnEmission' registered
ParticleUniverse: Particle Observer Type 'OnCount' registered
ParticleUniverse: Particle Observer Type 'OnEventFlag' registered
ParticleUniverse: Particle Observer Type 'OnCollision' registered
ParticleUniverse: Particle Observer Type 'OnVelocity' registered
ParticleUniverse: Particle Observer Type 'OnTime' registered
ParticleUniverse: Particle Observer Type 'OnPosition' registered
ParticleUniverse: Particle Observer Type 'OnClear' registered
ParticleUniverse: Particle Observer Type 'OnQuota' registered
ParticleUniverse: Particle Observer Type 'OnRandom' registered
ParticleUniverse: Particle EventHandler Type 'DoExpire' registered
ParticleUniverse: Particle EventHandler Type 'DoFreeze' registered
ParticleUniverse: Particle EventHandler Type 'DoPlacementParticle' registered
ParticleUniverse: Particle EventHandler Type 'DoStopSystem' registered
ParticleUniverse: Particle EventHandler Type 'DoEnableComponent' registered
ParticleUniverse: Particle EventHandler Type 'DoAffector' registered
ParticleUniverse: Particle EventHandler Type 'DoScale' registered
ParticleUniverse: Particle Extern Type 'Gravity' registered
ParticleUniverse: Particle Extern Type 'SphereCollider' registered
ParticleUniverse: Particle Extern Type 'BoxCollider' registered
ParticleUniverse: Particle Extern Type 'Vortex' registered
ParticleUniverse: Particle Extern Type 'SceneDecorator' registered
ParticleUniverse: Particle Behaviour Type 'Slave' registered
Plugin successfully installed
CPU Identifier & Features
-------------------------
* CPU ID:
* VFP: no
* NEON: yes
-------------------------
Registering ResourceManager for type Texture
GLES2RenderSystem::_createRenderWindow "DemoApp v1.0", 768x1024 fullscreen miscParams: FSAA=4 contentScalingFactor=1.0 displayFrequency=0 Hz
iOS: Window created 768 x 1024 with backing store size 1024 x 768 using content scaling factor 1.0
GL_VERSION = OpenGL ES 2.0 IMGSGX543-63.24
GL_VENDOR = Imagination Technologies
GL_RENDERER = PowerVR SGX 543
GL_EXTENSIONS = GL_OES_depth_texture GL_OES_depth24 GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_texture_float GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_vertex_array_object GL_EXT_blend_minmax GL_EXT_color_buffer_half_float GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_discard_framebuffer GL_EXT_occlusion_query_boolean GL_EXT_read_format_bgra GL_EXT_separate_shader_objects GL_EXT_shader_texture_lod GL_EXT_shadow_samplers GL_EXT_texture_filter_anisotropic GL_EXT_texture_rg GL_APPLE_framebuffer_multisample GL_APPLE_rgb_422 GL_APPLE_texture_format_BGRA8888 GL_APPLE_texture_max_level GL_IMG_read_format GL_IMG_texture_compression_pvrtc
EXT:GL_OES_depth_texture
EXT:GL_OES_depth24
EXT:GL_OES_element_index_uint
EXT:GL_OES_fbo_render_mipmap
EXT:GL_OES_mapbuffer
EXT:GL_OES_packed_depth_stencil
EXT:GL_OES_rgb8_rgba8
EXT:GL_OES_standard_derivatives
EXT:GL_OES_texture_float
EXT:GL_OES_texture_half_float
EXT:GL_OES_texture_half_float_linear
EXT:GL_OES_vertex_array_object
EXT:GL_EXT_blend_minmax
EXT:GL_EXT_color_buffer_half_float
EXT:GL_EXT_debug_label
EXT:GL_EXT_debug_marker
EXT:GL_EXT_discard_framebuffer
EXT:GL_EXT_occlusion_query_boolean
EXT:GL_EXT_read_format_bgra
EXT:GL_EXT_separate_shader_objects
EXT:GL_EXT_shader_texture_lod
EXT:GL_EXT_shadow_samplers
EXT:GL_EXT_texture_filter_anisotropic
EXT:GL_EXT_texture_rg
EXT:GL_APPLE_framebuffer_multisample
EXT:GL_APPLE_rgb_422
EXT:GL_APPLE_texture_format_BGRA8888
EXT:GL_APPLE_texture_max_level
EXT:GL_IMG_read_format
EXT:GL_IMG_texture_compression_pvrtc
**************************************
*** OpenGL ES 2.x Renderer Started ***
**************************************
GLSL ES support detected
Registering ResourceManager for type GpuProgram
GL ES 2: Using FBOs for rendering to textures
FBO PF_UNKNOWN depth/stencil support: D16S0 D24S0 Packed-D24S8
FBO PF_R8G8B8 depth/stencil support: D0S0 D0S8 D16S0 D24S0 Packed-D24S8
FBO PF_B8G8R8 depth/stencil support: D0S0 D0S8 D16S0 D24S0 Packed-D24S8
FBO PF_A8R8G8B8 depth/stencil support: D0S0 D0S8 D16S0 D24S0 Packed-D24S8
FBO PF_A8B8G8R8 depth/stencil support: D0S0 D0S8 D16S0 D24S0 Packed-D24S8
FBO PF_B8G8R8A8 depth/stencil support: D0S0 D0S8 D16S0 D24S0 Packed-D24S8
FBO PF_FLOAT16_RGB depth/stencil support: D0S0 D0S8 D16S0 D24S0 Packed-D24S8
FBO PF_FLOAT16_RGBA depth/stencil support: D0S0 D0S8 D16S0 D24S0 Packed-D24S8
FBO PF_X8R8G8B8 depth/stencil support: D0S0 D0S8 D16S0 D24S0 Packed-D24S8
FBO PF_X8B8G8R8 depth/stencil support: D0S0 D0S8 D16S0 D24S0 Packed-D24S8
FBO PF_FLOAT16_R depth/stencil support: D0S0 D0S8 D16S0 D24S0 Packed-D24S8
FBO PF_FLOAT16_GR depth/stencil support: D0S0 D0S8 D16S0 D24S0 Packed-D24S8
FBO PF_R8 depth/stencil support: D0S0 D0S8 D16S0 D24S0 Packed-D24S8
FBO PF_RG8 depth/stencil support: D0S0 D0S8 D16S0 D24S0 Packed-D24S8
[GLES2] : Valid FBO targets PF_UNKNOWN PF_R8G8B8 PF_B8G8R8 PF_A8R8G8B8 PF_A8B8G8R8 PF_B8G8R8A8 PF_FLOAT16_RGB PF_FLOAT16_RGBA PF_X8R8G8B8 PF_X8B8G8R8 PF_FLOAT16_R PF_FLOAT16_GR PF_R8 PF_RG8
RenderSystem capabilities
-------------------------
RenderSystem Name: OpenGL ES 2.x Rendering Subsystem
GPU Vendor: imagination technologies
Device Name: PowerVR SGX 543
Driver Version: 0.0.0.0
* Fixed function pipeline: no
* Hardware generation of mipmaps: yes
* Texture blending: yes
* Anisotropic texture filtering: yes
* Dot product texture operation: yes
* Cube mapping: yes
* Hardware stencil buffer: no
* Hardware vertex / index buffers: yes
* Vertex programs: yes
* Number of floating-point constants for vertex programs: 128
* Number of integer constants for vertex programs: 128
* Number of boolean constants for vertex programs: 128
* Fragment programs: yes
* Number of floating-point constants for fragment programs: 64
* Number of integer constants for fragment programs: 64
* Number of boolean constants for fragment programs: 64
* Geometry programs: no
* Number of floating-point constants for geometry programs: 0
* Number of integer constants for geometry programs: 0
* Number of boolean constants for geometry programs: 0
* Supported Shader Profiles: glsles
* Texture Compression: yes
- DXT: no
- VTC: no
- PVRTC: yes
* Scissor Rectangle: yes
* Hardware Occlusion Query: yes
* User clip planes: no
* VET_UBYTE4 vertex element type: yes
* Infinite far plane projection: yes
* Hardware render-to-texture: yes
* Floating point textures: yes
* Non-power-of-two textures: no
* Volume textures: no
* Multiple Render Targets: 1
- With different bit depths: no
* Point Sprites: yes
* Extended point parameters: yes
* Max Point Size: 0
* Vertex texture fetch: no
* Number of world matrices: 0
* Number of texture units: 8
* Stencil buffer depth: 0
* Number of vertex blend matrices: 0
* Render to Vertex Buffer : no
* GL 1.5 without VBO workaround: no
* Frame Buffer objects: yes
* Frame Buffer objects (ARB extension): no
* Frame Buffer objects (ATI extension): no
* PBuffer support: no
* GL 1.5 without HW-occlusion workaround: no
* Separate shader objects: yes
DefaultWorkQueue('Root') initialising on thread 0x311bba0.
DefaultWorkQueue('Root')::WorkerFunc - thread 0x305bb20 starting.
DefaultWorkQueue('Root')::WorkerFunc - thread 0x305b9f0 starting.
Particle Renderer Type 'billboard' registered
SceneManagerFactory for type 'BspSceneManager' registered.
Registering ResourceManager for type BspLevel
Creating resource group Start
Added resource location '/var/mobile/Applications/FF24A2E3-233F-4B3A-B204-3E25ED1438FA/Reblacks_iPad.app/./Data/Overlay' of type 'FileSystem' to resource group 'Start'
Added resource location '/var/mobile/Applications/FF24A2E3-233F-4B3A-B204-3E25ED1438FA/Reblacks_iPad.app/./Data/Explosion' of type 'FileSystem' to resource group 'Start'
Added resource location '/var/mobile/Applications/FF24A2E3-233F-4B3A-B204-3E25ED1438FA/Reblacks_iPad.app/./Data/Explosion/large' of type 'FileSystem' to resource group 'Start'
Added resource location '/var/mobile/Applications/FF24A2E3-233F-4B3A-B204-3E25ED1438FA/Reblacks_iPad.app/./Data/Menu' of type 'FileSystem' to resource group 'Start'
Added resource location '/var/mobile/Applications/FF24A2E3-233F-4B3A-B204-3E25ED1438FA/Reblacks_iPad.app/./Data/RTShaderLib' of type 'FileSystem' to resource group 'Start'
Added resource location '/var/mobile/Applications/FF24A2E3-233F-4B3A-B204-3E25ED1438FA/Reblacks_iPad.app/./Data/RTShaderLib/materials' of type 'FileSystem' to resource group 'Start'
Added resource location '/var/mobile/Applications/FF24A2E3-233F-4B3A-B204-3E25ED1438FA/Reblacks_iPad.app/./Data/Shaders' of type 'FileSystem' to resource group 'Start'
Parsing scripts for resource group Autodetect
Finished parsing scripts for resource group Autodetect
Creating resources for group Autodetect
All done
Parsing scripts for resource group General
Finished parsing scripts for resource group General
Creating resources for group General
All done
Parsing scripts for resource group Internal
Finished parsing scripts for resource group Internal
Creating resources for group Internal
All done
Parsing scripts for resource group Start
Parsing script Shaders.program
Compiler error: invalid parameters in Shaders.program(114): setting of constant failed
Parsing script overaly.material
Parsing script mp_explosion.material
Parsing script HardwareSkinningShadow.material
Parsing script RTShaderSystem.material
Compiler error: unknown error in RTShaderSystem.material(23): token "rtshader_system" is not recognized
Compiler error: unknown error in RTShaderSystem.material(52): token "rtshader_system" is not recognized
Compiler error: unknown error in RTShaderSystem.material(81): token "rtshader_system" is not recognized
Compiler error: unknown error in RTShaderSystem.material(110): token "rtshader_system" is not recognized
Compiler error: unknown error in RTShaderSystem.material(146): token "rtshader_system" is not recognized
Compiler error: unknown error in RTShaderSystem.material(81): token "rtshader_system" is not recognized
Compiler error: unknown error in RTShaderSystem.material(162): token "rtshader_system" is not recognized
Compiler error: unknown error in RTShaderSystem.material(81): token "rtshader_system" is not recognized
Compiler error: unknown error in RTShaderSystem.material(110): token "rtshader_system" is not recognized
Compiler error: unknown error in RTShaderSystem.material(211): token "rtshader_system" is not recognized
Parsing script mp_explosion_04_blue_large.pu
Compiler error: unknown error in mp_explosion_04_blue_large.pu(1): token class, system, unrecognized.
Compiler error: unknown error in mp_explosion_04_blue_large.pu(15): token class, renderer, unrecognized.
Compiler error: unknown error in mp_explosion_04_blue_large.pu(35): token class, time_to_live, unrecognized.
Compiler error: unknown error in mp_explosion_04_blue_large.pu(45): token class, velocity, unrecognized.
Compiler error: unknown error in mp_explosion_04_blue_large.pu(57): token class, all_particle_dimensions, unrecognized.
Compiler error: unknown error in mp_explosion_04_blue_large.pu(75): token class, velocity_scale, unrecognized.
Compiler error: unknown error in mp_explosion_04_blue_large.pu(109): token class, rotation, unrecognized.
Compiler error: unknown error in mp_explosion_04_blue_large.pu(123): token class, observer, unrecognized.
Compiler error: unknown error in mp_explosion_04_blue_large.pu(129): token class, handler, unrecognized.
Compiler error: unknown error in mp_explosion_04_blue_large.pu(141): token class, observer, unrecognized.
Compiler error: unknown error in mp_explosion_04_blue_large.pu(145): token class, handler, unrecognized.
Compiler error: unknown error in mp_explosion_04_blue_large.pu(175): token class, renderer, unrecognized.
Compiler error: unknown error in mp_explosion_04_blue_large.pu(191): token class, time_to_live, unrecognized.
Compiler error: unknown error in mp_explosion_04_blue_large.pu(201): token class, velocity, unrecognized.
Compiler error: unknown error in mp_explosion_04_blue_large.pu(213): token class, all_particle_dimensions, unrecognized.
Compiler error: unknown error in mp_explosion_04_blue_large.pu(231): token class, velocity_scale, unrecognized.
Compiler error: unknown error in mp_explosion_04_blue_large.pu(269): token class, rotation, unrecognized.
Compiler error: unknown error in mp_explosion_04_blue_large.pu(293): token class, renderer, unrecognized.
Compiler error: unknown error in mp_explosion_04_blue_large.pu(317): token class, time_to_live, unrecognized.
Compiler error: unknown error in mp_explosion_04_blue_large.pu(327): token class, velocity, unrecognized.
Compiler error: unknown error in mp_explosion_04_blue_large.pu(339): token class, particle_width, unrecognized.
Compiler error: unknown error in mp_explosion_04_blue_large.pu(349): token class, particle_height, unrecognized.
Compiler error: unknown error in mp_explosion_04_blue_large.pu(369): token class, y_scale, unrecognized.
Compiler error: unknown error in mp_explosion_04_blue_large.pu(403): token class, renderer, unrecognized.
Compiler error: unknown error in mp_explosion_04_blue_large.pu(427): token class, time_to_live, unrecognized.
Compiler error: unknown error in mp_explosion_04_blue_large.pu(437): token class, velocity, unrecognized.
Compiler error: unknown error in mp_explosion_04_blue_large.pu(449): token class, particle_width, unrecognized.
Compiler error: unknown error in mp_explosion_04_blue_large.pu(459): token class, particle_height, unrecognized.
Compiler error: unknown error in mp_explosion_04_blue_large.pu(479): token class, x_scale, unrecognized.
Compiler error: unknown error in mp_explosion_04_blue_large.pu(489): token class, y_scale, unrecognized.
Compiler error: unknown error in mp_explosion_04_blue_large.pu(525): token class, renderer, unrecognized.
Compiler error: unknown error in mp_explosion_04_blue_large.pu(547): token class, time_to_live, unrecognized.
Compiler error: unknown error in mp_explosion_04_blue_large.pu(557): token class, velocity, unrecognized.
Compiler error: unknown error in mp_explosion_04_blue_large.pu(569): token class, all_particle_dimensions, unrecognized.
Compiler error: unknown error in mp_explosion_04_blue_large.pu(595): token class, xyz_scale, unrecognized.
Compiler error: unknown error in mp_explosion_04_blue_large.pu(621): token class, rotation, unrecognized.
Compiler error: unknown error in mp_explosion_04_blue_large.pu(645): token class, renderer, unrecognized.
Compiler error: unknown error in mp_explosion_04_blue_large.pu(663): token class, time_to_live, unrecognized.
Compiler error: unknown error in mp_explosion_04_blue_large.pu(673): token class, velocity, unrecognized.
Compiler error: unknown error in mp_explosion_04_blue_large.pu(693): token class, velocity_scale, unrecognized.
Compiler error: unknown error in mp_explosion_04_blue_large.pu(729): token class, rotation, unrecognized.
ParticleUniverse: Particle System Template 'Explosion/mp_explosion_04_blue' registered
Error loading texture flare2.png. Texture layer will be blank. Loading the texture failed with the following exception: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource flare2.png in resource group Start or any other group. in ResourceGroupManager::openResource at /Users/jimmythepage/Desktop/Ogre1_8/OgreSources2/ogre/OgreMain/src/OgreResourceGroupManager.cpp (line 756)
Error loading texture explosion.png. Texture layer will be blank. Loading the texture failed with the following exception: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource explosion.png in resource group Start or any other group. in ResourceGroupManager::openResource at /Users/jimmythepage/Desktop/Ogre1_8/OgreSources2/ogre/OgreMain/src/OgreResourceGroupManager.cpp (line 756)
Error loading texture flare2.png. Texture layer will be blank. Loading the texture failed with the following exception: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource flare2.png in resource group Start or any other group. in ResourceGroupManager::openResource at /Users/jimmythepage/Desktop/Ogre1_8/OgreSources2/ogre/OgreMain/src/OgreResourceGroupManager.cpp (line 756)
Parsing script BEBAS.fontdef
Finished parsing scripts for resource group Start
Creating resources for group Start
All done
Demo initialized!
An exception has occurred: OGRE EXCEPTION(2:InvalidParametersException): Could not create gpu programs from render state in ProgramManager::acquireGpuPrograms at /Users/jimmythepage/Desktop/Ogre1_8/OgreSources2/ogre/Components/RTShaderSystem/src/OgreShaderProgramManager.cpp (line 112)
In that post there was a patch (that I don't even know if that patch was applied in mercurial). When I try to import the patch I got this: