how to convert Blender object/camera animation to ogre?

The place for artists, modellers, level designers et al to discuss their approaches for creating content for OGRE.
sockpuppet418
Gnoblar
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Joined: Mon Apr 02, 2012 6:17 pm

how to convert Blender object/camera animation to ogre?

Post by sockpuppet418 »

I am getting familiar with moving blender bone/skin animations into Ogre.

Now is it possible to easily transfer camera and object location information into Ogre?

I want my game's opening animation to be easily constructed by blender experts, and then pulled into Ogre for the actual rendering.

What do you guys do for this?
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duststorm
Minaton
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Re: how to convert Blender object/camera animation to ogre?

Post by duststorm »

There is a .scene exporter for blender. No idea whether it also allows to export camera animation curves, but it does allow you to export placement of individual objects.
Otherwise you could figure out a system for exporting those curves out of blender into a format that your engine can load (eg in a simple text format). Ogre supports bezier camera paths, but I'm not sure whether they can be readily loaded from a scene file (and whether the blender .scene exporter exports them).
Developer @ MakeHuman.org
hartsantler
Greenskin
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Joined: Tue Nov 16, 2010 7:33 am
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Re: how to convert Blender object/camera animation to ogre?

Post by hartsantler »

@duststorm
the ogre .scene format supports object level animation, but blender2ogre has no support for this. Its not hard to add support, but only Waruck is currently adding features to blender2ogre.