Page 1 of 1

compositors require cg

Posted: Thu May 03, 2012 2:31 pm
by uzik
What's wrong:

If you try to use compositors and don't have cg correctly set up you get misleading error messages about missing techniques.
http://www.ogre3d.org/forums/viewtopic. ... es#p453572
http://www.ogre3d.org/forums/viewtopic. ... 51#p457351

Proposed fix:

If a compositor or shader doesn't compile give a more helpful message instead of silently failing.