Hi I'm Brad. I am a concept/3D artist who has worked for several studios on several different AAA titles for the last 7 years. (quake, borderlands, aliens: colonial marines, and several very popular indie games such as primal carnage and Lightspire) feel free to have a look at my website at www.bradwhitlam.com
I have recently put together a small team of designers, 3d artists, and a sound team through friends I have met over the years at different studios, who share a common interest/personality/taste in games as myself.
We are trying to develop our own MOBA, similar to most popular games in the genre today, with a slightly more realistic but still very easy on the eyes art style. We are looking for a programmer who is capable of helping us develop on the Ogre Engine, import our levels and art assets, and basically become our core programmer.
This is not a paid gig. It's a gig for someone who is seriously tired of working for other studios and is ready to start their own project.
What we need from you:
Ability to import art assets into the engine (animated models, sound effects, environment designs)
Ability to expand upon the engine to make it available/easy to adjust by our design team
Ability to talk like a normal human being
Ability to have a good attitude
Ability to tolerate trolling, and troll us when convenient
Please feel free to add me on skype @ Bradwhitlam and chat with me anytime if this sounds like something you could get into. I am working on central standard time and I am online about 14 hours a day.