Hello. I am new to Ogre3D but not to 3D engines and real time graphics..
I was checking out OgreMax exporter for Maya - great stuff!
But all I am able to get is some simple per-vertex lighting with single light and no advanced materials.
Is it possible to use some more advanced materials and shaders - per pixel lighting, multiple lights, normal maps, specular maps, reflections etc. without coding shaders myself and manually editing materials?
I read about RT Shader system in Ogre which is supposed to generate needed shaders automatically - is this usable somehow through OgreMax?
What is the popular pipeline used for creating assets for Ogre3D ?
Probably this was discussed earlier, but I couldn't find any good answers.
Thank you,