OgreMax and shaders, RTSS

The place for artists, modellers, level designers et al to discuss their approaches for creating content for OGRE.
kurzemnieks
Gnoblar
Posts: 1
Joined: Thu Jun 21, 2012 5:53 pm

OgreMax and shaders, RTSS

Post by kurzemnieks »

Hello. I am new to Ogre3D but not to 3D engines and real time graphics..
I was checking out OgreMax exporter for Maya - great stuff!

But all I am able to get is some simple per-vertex lighting with single light and no advanced materials.

Is it possible to use some more advanced materials and shaders - per pixel lighting, multiple lights, normal maps, specular maps, reflections etc. without coding shaders myself and manually editing materials?

I read about RT Shader system in Ogre which is supposed to generate needed shaders automatically - is this usable somehow through OgreMax?

What is the popular pipeline used for creating assets for Ogre3D ?

Probably this was discussed earlier, but I couldn't find any good answers.

Thank you,