Salvation Prophecy [update: Steam Release]
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- Bugbear
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Re: Salvation Prophecy on GamersGate: UPDATE steam greenligh
Grats dude, now you can retire!
Are you already working on your next title? If so... dish.
Are you already working on your next title? If so... dish.
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- OGRE Moderator
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Re: Salvation Prophecy on GamersGate: UPDATE steam greenligh
drwbns, Klaim, areay - appreciate the kind words.

Since I finished Salvation Prophecy, I've been keeping busy with contract game coding work (nothing Ogre3D related). But we'll see how Salvation Prophecy fares on Steam. If I get lucky and hit some kind of steam jackpot, my indie game dev hat is all ready to go, and I'll let you know what I'm up to.
Well, most indie game devs will probably tell you that they've got a bunch of games they're "working" on - whether it's an idea, some sketches, or even some code. I've got some of each.areay wrote:Are you already working on your next title? If so... dish.

Since I finished Salvation Prophecy, I've been keeping busy with contract game coding work (nothing Ogre3D related). But we'll see how Salvation Prophecy fares on Steam. If I get lucky and hit some kind of steam jackpot, my indie game dev hat is all ready to go, and I'll let you know what I'm up to.

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Re: Salvation Prophecy on GamersGate: UPDATE steam greenligh
Hiya Ogres and Ogrettes,
Salvation Prophecy is all set to be released on Steam pretty soon. I need some help making sure the game runs properly on Steam before the release.
If you run Steam on Windows or Linux, and don't mind testing the game works, please...
1. send me a message at jabberwocky (AT) salvationprophecy.com
2. let me know if you run Steam under Windows, Linux, or both.
3. I'll send you a steam key
4. email me back and let me know if the game downloaded and launched properly for you.
Thanks in advance!
Salvation Prophecy is all set to be released on Steam pretty soon. I need some help making sure the game runs properly on Steam before the release.
If you run Steam on Windows or Linux, and don't mind testing the game works, please...
1. send me a message at jabberwocky (AT) salvationprophecy.com
2. let me know if you run Steam under Windows, Linux, or both.
3. I'll send you a steam key
4. email me back and let me know if the game downloaded and launched properly for you.
Thanks in advance!

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- Halfling
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Re: Salvation Prophecy on GamersGate: UPDATE steam greenligh
I was hoping this would be greenlit, just saw it on Steam today, congrats Jabberwocky! I'll buy it later this year 

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Re: Salvation Prophecy on GamersGate: UPDATE steam greenligh
Hey folks,
I was just going to drop by to share my good news, but it looks like Hydrocity beat me to it. Salvation Prophecy launched on Steam this week. Finally.
I dressed it up with a new launch trailer you can see in that link above, but I'll post it here too:
[youtube]4aZ8xAvVD90[/youtube]
Thanks to everyone who helped support me on Greenlight, very much appreciated!
I was just going to drop by to share my good news, but it looks like Hydrocity beat me to it. Salvation Prophecy launched on Steam this week. Finally.

I dressed it up with a new launch trailer you can see in that link above, but I'll post it here too:
[youtube]4aZ8xAvVD90[/youtube]
Thanks to everyone who helped support me on Greenlight, very much appreciated!

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Re: Salvation Prophecy [update: Steam Release]
gz!
looks good so far.
But whats the problem with the character walking animation? for me it looks like as they're flying over the ground.
What causes?
looks good so far.
But whats the problem with the character walking animation? for me it looks like as they're flying over the ground.
What causes?
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Re: Salvation Prophecy [update: Steam Release]
Congratulations!
I'm following this thread since one year and it's very nice to see Ogre projects highlighted this way!
I'm following this thread since one year and it's very nice to see Ogre projects highlighted this way!
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- Gnoll
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Re: Salvation Prophecy [update: Steam Release]
nice 

i'm a noob until proven otherwise 
used in my project
and thanks to everyone 
Ogre 3d
Mygui
Skyx
Hydrax
MOC
CCS

used in my project


Ogre 3d
Mygui
Skyx
Hydrax
MOC
CCS
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Re: Salvation Prophecy [update: Steam Release]
Added to my wish list just paid my FFXIV subs for 6months so has to wait for a bit
There are 10 types of people in the world: Those who understand binary, and those who don't...
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Re: Salvation Prophecy [update: Steam Release]
Went on Steam the other day and there it was, front page advertised game, Salvation Prophecy. Very happy to see you've got it out there on Steam, awesome job!
"In theory there is no difference between practice and theory. In practice, there is." - Psychology Textbook.
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Re: Salvation Prophecy [update: Steam Release]
Klaim, Thyrion, codrer, nevarim, Zonder, alexiusnexus, mkultra333 -
Thanks all for the congrats, it's all been a pretty cool experience so far.
Works for me.
Thanks all for the congrats, it's all been a pretty cool experience so far.
Are you in the training holo room? There's no shadows in there, which might cause that effect.Thyrion wrote:looks good so far.
But whats the problem with the character walking animation? for me it looks like as they're flying over the ground.
Yeah, my steam guy said they gave it some of that sweet, front page steam advertisement space because the launch was going well.mkultra333 wrote:Went on Steam the other day and there it was, front page advertised game, Salvation Prophecy. Very happy to see you've got it out there on Steam, awesome job!
Works for me.


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Re: Salvation Prophecy [update: Steam Release]
Hi Jabberwocky,
Thanks to your post on gamasutra I saw that Salvation Prophecy went to steam !
Of course from the external world point of view, game developer and youtubers should be aware of the drawbacks of their own jobs; and therefore not be too surprised when "typical difficulties" arise. But it is a vastly different thing to say it (like me) than to live it (like you and them) !
Congratulations,
Pierre
Thanks to your post on gamasutra I saw that Salvation Prophecy went to steam !
Of course from the external world point of view, game developer and youtubers should be aware of the drawbacks of their own jobs; and therefore not be too surprised when "typical difficulties" arise. But it is a vastly different thing to say it (like me) than to live it (like you and them) !
Congratulations,
Pierre
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Corresponding thread : http://www.ogre3d.org/forums/viewtopic. ... 93&start=0