Thanks for posting guys, much appreciated.
Yeah, just digital for now. I've certainly got no issues with a disk version, but we'll see if the right deal comes up.duststorm wrote:I assume it's in digital download form only? Will you be able to get it to disk too?
Interesting comment. Do you think people would ever have a reason not to announce that they're using Ogre?BTolputt wrote:Remember, the licensing of Ogre3D (the current MIT & previous commercial ones) don't require you tell people that you are using it.
It's tough.Mind Calamity wrote:While we're on the subject, how does an independent game developer support himself without funding ?

1. I saved up a bunch of money at my last job.
2. I lived in my family's small cabin for much of the development.
3. debt.
Dang, forgot to try prostitution.areay wrote:Pick one or more!Mind Calamity wrote: how does an independent game developer support himself without funding ?
* a day job
* a rich spouse/friend
* kickstarter
* government social welfare
* prostitution

The demo is now available on GamersGate, Mind Calamity. It's only about an hour of gameplay, so you just get to see the fairly simple intro missions, but it's enough to give you a flavor of the game.
The artwork was contracted. I also did a fair amount of stuff using just freely available or low cost texture packs. I built a few trees and rocks myself while sculpting the landscapes, but certainly nothing very substantial.kneeride wrote:awesome stuff! the space scenes look fantastic - you can really notice the depth of the scene. btw, did you do the graphical content yourself?
That's a good question - I'm not sure yet. GamersGate doesn't have the subscriber base of Steam by a long shot. So sales will certainly be less impressive unless I manage to land on Steam. That being said, I've been really happy with how GamersGate has handled everything so far.Zonder wrote:Will you be giving out any figures after it's peaked? I know a lot of people are interested how well indie projects actually do.