Just added a new sample to Ogre's trunk.
The sample shows how to implement a simple sub-render state in the RTSS. The sub-render state in question replaces the normal fog functionality with a fog that instead of a constant color draws its end color from a cubic texture.
New RTSS textured fog sample
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- OGRE Retired Team Member
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New RTSS textured fog sample
it's turtles all the way down
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- Minaton
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Re: New RTSS textured fog sample
I'm glad to see some examples of how RTSS can be used!
It's a nice feature too, something quite simple that can increase the visual appeal of your scene tremendously.
I tried out the demo and made a few screenshots for those interested in what it looks like
It's a nice feature too, something quite simple that can increase the visual appeal of your scene tremendously.
I tried out the demo and made a few screenshots for those interested in what it looks like
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Developer @ MakeHuman.org
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- Greenskin
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Re: New RTSS textured fog sample
That skybox example is great. Thanks 
Kudos to Matt for the initial sample, just appreciating that someone took it and showed a practical use for the cool feature.

Kudos to Matt for the initial sample, just appreciating that someone took it and showed a practical use for the cool feature.
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- Halfling
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Re: New RTSS textured fog sample
That's a rather nice effect, and a good sample of using RTSS. Kudos 
