That's lovely and all, but I'm making my own mesh, which means I need to animate it myself.But wait...where did we get ‘idle’ from? How did this magic constant slip in there? Every mesh has their own set of Animations defined for them. In order to see all of the Animations for the particular mesh you are working on, you need to download the OgreMeshViewer and view the mesh from there.
So, my question is, how can I add named animations to my mesh? Preferably, I'd like a solution that uses Blender 2.63a, OGRE 1.8, and Blender Exporter 2.0.2(?). Having names isn't strictly necessary, but I obviously need some way to tell my various animations apart from each other.
Guidance would be very much appreciated! Thanks!