Someone have tried this tool to debug or profile an Ogre application (and the rendering system)? It seems to be a very powerful tool and the latest version (2.2) adds DirectX 9 support for frame debugging, frame profiling, and analysis.
With this new version NVIDIA PerfHUD is deprecated and NVIDIA suggest to use this new tool.
NVIDIA Nsight Visual Studio Edition
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- Gnoblar
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- OGRE Expert User
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Re: NVIDIA Nsight Visual Studio Edition
I have just tried using it, however it just crashes! Anyone had any luck with it and Ogre??
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- OGRE Expert User
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Re: NVIDIA Nsight Visual Studio Edition
Scrap that, I worked it out.
You must set the working directory under Visual Studio properties AND the NSight Properties. Only used it for a couple of seconds but seems to work very well, and if the it has the number of working features it says it has it may well be even better than PerfHUD
You must set the working directory under Visual Studio properties AND the NSight Properties. Only used it for a couple of seconds but seems to work very well, and if the it has the number of working features it says it has it may well be even better than PerfHUD

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- OGRE Retired Team Member
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Re: NVIDIA Nsight Visual Studio Edition
NSight worked fine for me.
It did crash when I first tried to run it but that got fixed when I set the working directory: My only complaint s that they dropped one of the more helpfull functions that they had in nvperfhud. Being able to change raster operations, which was a great help in debugging some bad visuals.
It did crash when I first tried to run it but that got fixed when I set the working directory: My only complaint s that they dropped one of the more helpfull functions that they had in nvperfhud. Being able to change raster operations, which was a great help in debugging some bad visuals.
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