Hey everyone,
I'm happy to present to you my current game project that I work on during my free time. It's called Ludoria.
Ludoria is a voxel based game currently in it's very early stage.
Here is a video showing the game at it's current state:
[youtube]S-dS6ErWIeA[/youtube]
[WIP] Ludoria ( Indie game )
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- Gnoblar
- Posts: 14
- Joined: Fri Mar 16, 2012 6:13 am
[WIP] Ludoria ( Indie game )
My indie game Ludoria official and development website http://www.ludoria.com
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- Greenskin
- Posts: 126
- Joined: Mon Jun 14, 2010 2:12 am
- Location: Brisbane, Australia
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Re: [WIP] Ludoria ( Indie game )
That's pretty cool, it actually reminded me of some early videos of Minecraft
One question: are you using the overhang terrain scene manager or is that your own system? I've been looking into different ways of dealing with overhangs in terrain since it's something I need for my project too and I still have yet to find an implementation that works well and it up-to-date with the current version of Ogre. I ended up settling for Ogre's built-in terrain system because of deadlines and the need to get the program finished but I imagine eventually I'll need to work our ways of doing overhangs.

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- Gnoblar
- Posts: 14
- Joined: Fri Mar 16, 2012 6:13 am
Re: [WIP] Ludoria ( Indie game )
Thanks for your reply, my game idea has nothing to do with minecraft, there will be no mining nor crafting. This game will take shape of an RPG/adventure game. About the overhangs I'm using my own system for that, it is made using several perlin noisesMiscreant wrote:That's pretty cool, it actually reminded me of some early videos of MinecraftOne question: are you using the overhang terrain scene manager or is that your own system? I've been looking into different ways of dealing with overhangs in terrain since it's something I need for my project too and I still have yet to find an implementation that works well and it up-to-date with the current version of Ogre. I ended up settling for Ogre's built-in terrain system because of deadlines and the need to get the program finished but I imagine eventually I'll need to work our ways of doing overhangs.

My indie game Ludoria official and development website http://www.ludoria.com
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- Gnome
- Posts: 389
- Joined: Mon Jul 26, 2010 10:53 pm
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Re: [WIP] Ludoria ( Indie game )
how do you extract the surface?
I see you have some sort of terrain shadowing going on, is that real-time shadow or something else?
I see you have some sort of terrain shadowing going on, is that real-time shadow or something else?