[WIP] Ludoria ( Indie game )

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xelons
Gnoblar
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[WIP] Ludoria ( Indie game )

Post by xelons »

Hey everyone,
I'm happy to present to you my current game project that I work on during my free time. It's called Ludoria.
Ludoria is a voxel based game currently in it's very early stage.

Here is a video showing the game at it's current state:

[youtube]S-dS6ErWIeA[/youtube]
My indie game Ludoria official and development website http://www.ludoria.com
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Miscreant
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Location: Brisbane, Australia
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Re: [WIP] Ludoria ( Indie game )

Post by Miscreant »

That's pretty cool, it actually reminded me of some early videos of Minecraft :D One question: are you using the overhang terrain scene manager or is that your own system? I've been looking into different ways of dealing with overhangs in terrain since it's something I need for my project too and I still have yet to find an implementation that works well and it up-to-date with the current version of Ogre. I ended up settling for Ogre's built-in terrain system because of deadlines and the need to get the program finished but I imagine eventually I'll need to work our ways of doing overhangs.
xelons
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Joined: Fri Mar 16, 2012 6:13 am

Re: [WIP] Ludoria ( Indie game )

Post by xelons »

Miscreant wrote:That's pretty cool, it actually reminded me of some early videos of Minecraft :D One question: are you using the overhang terrain scene manager or is that your own system? I've been looking into different ways of dealing with overhangs in terrain since it's something I need for my project too and I still have yet to find an implementation that works well and it up-to-date with the current version of Ogre. I ended up settling for Ogre's built-in terrain system because of deadlines and the need to get the program finished but I imagine eventually I'll need to work our ways of doing overhangs.
Thanks for your reply, my game idea has nothing to do with minecraft, there will be no mining nor crafting. This game will take shape of an RPG/adventure game. About the overhangs I'm using my own system for that, it is made using several perlin noises :wink: . The terrain is divided into small pages, each page is filled with voxels and shaped following the output of my noise function generator, after that the page is converted into a mesh.
My indie game Ludoria official and development website http://www.ludoria.com
LBDude
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Re: [WIP] Ludoria ( Indie game )

Post by LBDude »

how do you extract the surface?

I see you have some sort of terrain shadowing going on, is that real-time shadow or something else?
My blog here.
Game twitter here