Im currently working on a little game project where I already have all the resources.
My problem is, that there are no suitable importers for the model format I want to use so I started
to write an importer plugin for Ogre myself.
The plugin is already load- and unloadable, so I just wanted to have a few hints, where I can go from here.
For example:
Where can I tell Ogre to use the 3d geometry and material data I loaded into the plugin?
Can I convert it internally to *.mesh format?
Sorry for the stupid questions but I've just began to learn the architecture of Ogre3d

Greetings,
widarr