Android Minimum OpenGL ES Version

Discussion of issues specific to mobile platforms such as iOS, Android, Symbian and Meego.
BigDave2001
Kobold
Posts: 37
Joined: Tue Feb 21, 2012 3:57 pm

Android Minimum OpenGL ES Version

Post by BigDave2001 »

Hi,

Could anyone advise on the requirements for the current Android version of Ogre (1.9)?

Does it require OpenGL ES 2.0 (or will 1.1 be ok?)

The APP_ABI is set to armeabi-v7a - is the minimum Android version for this 14? or could I set this lower?

I'm new to Android, so this kind of information is new to me :)

Thanks
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Wolfmanfx
OGRE Team Member
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Location: Austria - Leoben
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Re: Android Minimum OpenGL ES Version

Post by Wolfmanfx »

Hi,

Atm i just target ES 2.0 which is available since OS 2.0 but we use the NDK and have to use 2.3 or 2.1 this one i have to recheck.
Nope is just build it for armeabi-v7a in the future we can also build for other platforms (its just a configuration thing).
Nick Johnson
Gnoblar
Posts: 3
Joined: Mon Jul 16, 2012 8:34 am

Re: Android Minimum OpenGL ES Version

Post by Nick Johnson »

Be careful not to mix OpenGL ES 1.x API calls with OpenGL ES 2.0 methods! The two APIs are not interchangeable and trying to use them together only results in frustration and sadness.