Sorry, I know this isn't an Ogre-on-iPhone specific question, but I'm guessing many of you have encountered this.
I'm working on a terrain shader and I often make changes to it and run the XCode project to see it in the emulator.
However, to make sure that that the newly updated shaders (in the Ogre media directory) get re-uploaded to the emulator, I have to either:
A - Delete the app off the emulator interface after each update.
B - Select "Reset Contents and Settings" from the Emulator menu after each update.
I'm using the Ogre Xcode 4 Templates and I've been looking through the Build Phases and Build Settings in Xcode but can't seem to find any option that forces a complete re-upload of the package to the emulator each time the project is run?
Forcing XCode to re-upload Package contents to emulator.
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Arkiruthis
- Gremlin
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masterfalcon
- OGRE Retired Team Member

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Re: Forcing XCode to re-upload Package contents to emulator.
I believe the only ways to do what you're asking are either of the options that you've already discovered.
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Arkiruthis
- Gremlin
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Re: Forcing XCode to re-upload Package contents to emulator.
Aww.
I may just do my shader testing in another app (if there's a glsles workbench like FX Composer on Mac that does this?).
Thanks for the prompt reply though, much appreciated!
(and as ever, thanks for your work on the mac side of things)
Thanks for the prompt reply though, much appreciated!