Our project is a real time render system using Ogre, the most important Character is:
1. all the furnitures and other goods can be move、 rotate、 scale easily.
2. all the materials can be edit easily.
3. there are many effects can using for all materials like below:
1)cubemap
2)transparent
3)mirror
4)glass,which include real time reflection and transparent blend.
5)tumbler, which can calculate different alpha and change blend percent easily.
5)Ceramic effect.
6)steel effect.
7)reflection. Most been used on the floor, can modify blend percent easily.

per pixel normal lighting.
9)per pixel high lighting.
10)normal mapping + high lighting(or normal lighting).
....
4.many global effects like below:
1)Bloom
2)Hdr
3)SSAO
4)God rays
5)our own soft shadow. include cubemap shadow texture and normal shadow texture using for point light and spot light.
.....
5. we had build a large number of Source materials like furniture、wallpaper、curtain、carpet、lamp and so on. All of the source materials can used for decoration your house easily. All the materials are saved on our own server, and will be downloaded when you using.
6. some effects seldom use in our system like hdr, bloom ,god rays, cubemap...
Ogre is a great engine, i had built several big projects. Thanks to Ogre.
Any questions can ask me, sorry for my poor english.