Our decoration project using Ogre.

A place to show off your latest screenshots and for people to comment on them. Only start a new thread here if you have some nice images to show off!
lygyue
Greenskin
Posts: 122
Joined: Wed Nov 29, 2006 4:07 pm

Our decoration project using Ogre.

Post by lygyue »

Hi all, I had used Ogre for years. The lastest project is a decoration software. Here are some screenshots:
Image
Image
Image
Image
Image
Image
Image
Image
Image
lygyue
Greenskin
Posts: 122
Joined: Wed Nov 29, 2006 4:07 pm

Re: Our decoration project using Ogre.

Post by lygyue »

why can't i show the whole image? any one else can tell me?
lygyue
Greenskin
Posts: 122
Joined: Wed Nov 29, 2006 4:07 pm

Re: Our decoration project using Ogre.

Post by lygyue »

Our project is a real time render system using Ogre, the most important Character is:
1. all the furnitures and other goods can be move、 rotate、 scale easily.
2. all the materials can be edit easily.
3. there are many effects can using for all materials like below:
1)cubemap
2)transparent
3)mirror
4)glass,which include real time reflection and transparent blend.
5)tumbler, which can calculate different alpha and change blend percent easily.
5)Ceramic effect.
6)steel effect.
7)reflection. Most been used on the floor, can modify blend percent easily.
8)per pixel normal lighting.
9)per pixel high lighting.
10)normal mapping + high lighting(or normal lighting).
....
4.many global effects like below:
1)Bloom
2)Hdr
3)SSAO
4)God rays
5)our own soft shadow. include cubemap shadow texture and normal shadow texture using for point light and spot light.
.....

5. we had build a large number of Source materials like furniture、wallpaper、curtain、carpet、lamp and so on. All of the source materials can used for decoration your house easily. All the materials are saved on our own server, and will be downloaded when you using.

6. some effects seldom use in our system like hdr, bloom ,god rays, cubemap...

Ogre is a great engine, i had built several big projects. Thanks to Ogre.
Any questions can ask me, sorry for my poor english.
lygyue
Greenskin
Posts: 122
Joined: Wed Nov 29, 2006 4:07 pm

Re: Our decoration project using Ogre.

Post by lygyue »

I didn't know how to show the whole image, everyone can open the whole image yourself.
Pulas
Halfling
Posts: 61
Joined: Sat Oct 29, 2011 9:39 am

Re: Our decoration project using Ogre.

Post by Pulas »

Very beautiful! Btw, did you enable anti-aliasing?
lygyue
Greenskin
Posts: 122
Joined: Wed Nov 29, 2006 4:07 pm

Re: Our decoration project using Ogre.

Post by lygyue »

yes, of course.
User avatar
areay
Bugbear
Posts: 819
Joined: Wed May 05, 2010 4:59 am
Location: Auckland, NZ
x 69

Re: Our decoration project using Ogre.

Post by areay »

That is some real nice work there lygyue.

Just a niggle, something seems off with the red & white flowers on the lounge table. I can't put my finger on what it is exactly. Maybe they're a bit low-res compared to the rest of the scene? Or it seems like they have a faint outline or something.
User avatar
duststorm
Minaton
Posts: 921
Joined: Sat Jul 31, 2010 6:29 pm
Location: Belgium
x 80

Re: Our decoration project using Ogre.

Post by duststorm »

areay wrote:Just a niggle, something seems off with the red & white flowers on the lounge table. I can't put my finger on what it is exactly.
It's the fact that they have a white border around the edges (transparency dithered to white). To fix it, the transparency channel of texture would have to be adjusted so it overlaps the white part a bit more. Another solution could be to extend the colors of the flowers a bit further along the edges.

And yes, it looks really nice. I'd been wondering whether someone used Ogre for architectural/interior design presentations before. Guess I know now ;)
Developer @ MakeHuman.org
lygyue
Greenskin
Posts: 122
Joined: Wed Nov 29, 2006 4:07 pm

Re: Our decoration project using Ogre.

Post by lygyue »

areay wrote:That is some real nice work there lygyue.

Just a niggle, something seems off with the red & white flowers on the lounge table. I can't put my finger on what it is exactly. Maybe they're a bit low-res compared to the rest of the scene? Or it seems like they have a faint outline or something.
Thanks for your reply. There is a shadow problem some months ago and i had dealed with it. I uploaded the old image.

By now, the worst problems of our project are shadow Anti aliasing and low fps. Sometimes it will more than 30 lights in our scene, and i can't use deferred shading because of no Anti aliasing. I am finding the way to reduce the lights and keep the effect.

And the shadow Anti aliasing problem, i didn't know how to deal with by now. :cry:
lygyue
Greenskin
Posts: 122
Joined: Wed Nov 29, 2006 4:07 pm

Re: Our decoration project using Ogre.

Post by lygyue »

There are some screenshots three months ago.

Image
Image
Image
lygyue
Greenskin
Posts: 122
Joined: Wed Nov 29, 2006 4:07 pm

Re: Our decoration project using Ogre.

Post by lygyue »

Everyone can click the right botton to open the whole picture.
Pulas
Halfling
Posts: 61
Joined: Sat Oct 29, 2011 9:39 am

Re: Our decoration project using Ogre.

Post by Pulas »

lygyue wrote: And the shadow Anti aliasing problem, i didn't know how to deal with by now. :cry:
Yeah, the shadow Anti aliasing problem is also my most headache. And more, the shadow of little edges...