Former Crystal Vision Game Engine (CVGE), cTech has been completely rewritten now using Windows Forms instead of previously XNA window only.
We are a independent game team working on different projects. To let the workflow be easier we created a engine (which is soon turning Beta) to use in our projects. The
game engine currently supports Level editing, exporting to .scene and our own .cworld (Crystal World) format, importing .scene files, importing mesh and scene assets, editing materials using a very basic Material editor and best of all, building your resource files and creating a .exe standalone for the project you work on.
The todo list is quite big yet. We need to implement a script editor, thinking of using a Mono or something similar for that, adding cameras, light and other components to your projects, other than meshes.
Although, your finished build with this project has, as seen in one of the Tutorials of Mogre, already WASD-controls with Mouse working. We will go with these standards.

Just wanted to share this project with you.

Lars @ CVGameStudios.