how to create my own resource manager
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- Greenskin
- Posts: 104
- Joined: Wed Feb 29, 2012 11:50 am
- x 1
how to create my own resource manager
Trying to look in ogre source but can't get the idea
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- Google Summer of Code Student
- Posts: 550
- Joined: Thu Jun 04, 2009 5:07 pm
- Location: Berlin
- x 108
Re: how to create my own resource manager
Maybe this helps?
http://www.ogre3d.org/tikiwiki/tiki-ind ... ceManagers
http://www.ogre3d.org/tikiwiki/tiki-ind ... ce+Loading
http://www.ogre3d.org/tikiwiki/tiki-ind ... +Resources
http://www.ogre3d.org/tikiwiki/tiki-ind ... ceManagers
http://www.ogre3d.org/tikiwiki/tiki-ind ... ce+Loading
http://www.ogre3d.org/tikiwiki/tiki-ind ... +Resources
Google Summer of Code 2012 Student
Topic: "Volume Rendering with LOD aimed at terrain"
Project links: Project thread, WIKI page, Code fork for the project
Mentor: Mattan Furst
Volume GFX, accepting donations.
Topic: "Volume Rendering with LOD aimed at terrain"
Project links: Project thread, WIKI page, Code fork for the project
Mentor: Mattan Furst
Volume GFX, accepting donations.
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- Greenskin
- Posts: 104
- Joined: Wed Feb 29, 2012 11:50 am
- x 1
Re: how to create my own resource manager
Thanks I will try to understand how ogre resource manager works
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- Greenskin
- Posts: 104
- Joined: Wed Feb 29, 2012 11:50 am
- x 1
Re: how to create my own resource manager
If i understand correct Ogre resource manager have
1) base class Resource that base for all types resource
2)class Resource group that have list of class Resource
3)class Resource manager that have varius methods for declare resource group, add resource to them and load/unload resources
Is this all philosophy or miss something
1) base class Resource that base for all types resource
2)class Resource group that have list of class Resource
3)class Resource manager that have varius methods for declare resource group, add resource to them and load/unload resources
Is this all philosophy or miss something