Help with exporting from Maya
Posted: Sat Aug 11, 2012 8:32 am
Hi everyone,
I'm writing the C++ code for my game, and I've hired a modeller (well, on a contract basis) to construct and animate models for me.
He is having problems exporting the animations though. He is using the Maya Exporter that is part of Ogre, looks like the one that is not command line based - has a menu. But he says that his only option to export the animations is to export them as one long animation, instead of several named animations. They are all skeletal animation.
Is there something he is missing? I dont know anything about Maya so I'm no help unfortunately.
Do I need to use the OgreMax exporter instead? If necessary, I will pay the licensing fee (I hope to one day release my game!).
I'm writing the C++ code for my game, and I've hired a modeller (well, on a contract basis) to construct and animate models for me.
He is having problems exporting the animations though. He is using the Maya Exporter that is part of Ogre, looks like the one that is not command line based - has a menu. But he says that his only option to export the animations is to export them as one long animation, instead of several named animations. They are all skeletal animation.
Is there something he is missing? I dont know anything about Maya so I'm no help unfortunately.
Do I need to use the OgreMax exporter instead? If necessary, I will pay the licensing fee (I hope to one day release my game!).