I have the same problem. If I run the application using the OpenGL renderer, it works... but with the D3D renderer it closes itself automatically.hebdemnobad wrote:walaber i have been getting errors when trying to view a gile[s] exported scene using the directx renderer, but not the opengl renderer. opengl works fine (but has other limitations)...is this a limitation of the exporter? if not, i'll try to isolate the problem.thanks!
Here is the error in the Ogre.log file when running with D3D renderer:
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Details:
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Error #: -2005530516
Function: D3D9RenderSystem::_render
Description: Failed to DrawPrimitive : Invalid call.
File: c:\softwaredevelopment\c++\ogresdk\ogrenew\rendersystems\direct3d9\src\ogred3d9rendersystem.cpp
Line: 2179
Stack unwinding: D3D9RenderSystem::_render(..) <- <<beginning of stack>>
What can it be? I need to use the D3D renderer...
Thanks in advance
