Is it better to develop with Ogre 1.8 using NDK 7, or should I setup an NDK 8?
I needed what 1.8 provides, including Android & GLES2 support, so I waited through the delay of 1.8's release.
I'm just now jumping back in. I have built the 1.8 source for Windows (comparison / experiment).
Now I'm looking for some advice on an Android development setup. Earlier I created a virtual machine for Ubuntu 12.04 with Eclipse and NVidia's package for Android development with NDK 7.
Should I go through the effort of upgrading that development system with NDK 8 or stick with NDK 7?
I've read through the closed thread on Android support and I'm left with confusion on one point:
For someone trying to setup and initiate a project targeting Android (while also developing simultaneously for iOS), where should I obtain the Ogre 1.8 source for Android? I see where Wolfmanfx was directing to a fork, but subsequently recommended the main 1.8 (I think), so I'm trying to pin down that now that Wolfmanfx is back from vacation, is there a settled consensus on the main 1.8 source, or might it be best to wait, follow Wolfmanfx and pick up the source relative to Android targets at a later date.
Am I correct in inferring that I should be prepared to monitor and frequently update Ogre 1.8 for the Android target because it appears that is still being shaken out?
NDK 8 or 7 for Android as of Aug 14, 2012?
-
JVene
- Kobold
- Posts: 25
- Joined: Sat Jan 29, 2011 5:03 am
-
Wolfmanfx
- OGRE Team Member

- Posts: 1525
- Joined: Fri Feb 03, 2006 10:37 pm
- Location: Austria - Leoben
- x 100
Re: NDK 8 or 7 for Android as of Aug 14, 2012?
Hi,
I moved all the code into the 1.9 branch so have to use this one 1.8 do not have it inside. Atm i am building everything under windows (until now i just worked under OSX) and also fixed the deps and currently compiling ogre here.
Use the 0.8b NDK (the latest one july) it comes with the 4.6 gcc which has many bugfixes in code generation.
But i am working on it and will provide precompiled deps + a small guide for windows so be patient or take the precompiled deps i posted in the old thread and just do it (many succeeded).
Hope it helps
I moved all the code into the 1.9 branch so have to use this one 1.8 do not have it inside. Atm i am building everything under windows (until now i just worked under OSX) and also fixed the deps and currently compiling ogre here.
Use the 0.8b NDK (the latest one july) it comes with the 4.6 gcc which has many bugfixes in code generation.
But i am working on it and will provide precompiled deps + a small guide for windows so be patient or take the precompiled deps i posted in the old thread and just do it (many succeeded).
Hope it helps
