Creating a cylindrical map
Posted: Thu Aug 23, 2012 12:20 pm
Hi,
I'd like to make a map - like in some of the grand strategy games - where the entire globe is represented, although not as a globe, rather as a cylinder. So if the user keeps scrolling to one direction, eventually will get around the cylinder and get back to the initial point.
I have however no idea how such a thing could be realized using Ogre3D.
I really appreciate any ideas, solutions,
Thanks.
I'd like to make a map - like in some of the grand strategy games - where the entire globe is represented, although not as a globe, rather as a cylinder. So if the user keeps scrolling to one direction, eventually will get around the cylinder and get back to the initial point.
I have however no idea how such a thing could be realized using Ogre3D.
I really appreciate any ideas, solutions,
Thanks.