Runing nmake SampleBrowserDummy command, throws me at 51% the following errors
Code: Select all
[ 51%] Building CXX object OgreMain/CMakeFiles/OgreMain.dir/src/Threading/OgreDefaultWorkQueueStandard.cpp.o Linking CXX static library ..\lib\libOgreMainStatic.a
[ 51%] Built target OgreMain Scanning dependencies of target RenderSystem_GLES2
[ 51%] Building CXX object RenderSystems/GLES2/CMakeFiles/RenderSystem_GLES2.dir /src/OgreGLES2Context.cpp.o
[ 51%] Building CXX object RenderSystems/GLES2/CMakeFiles/RenderSystem_GLES2.dir /src/OgreGLES2DefaultHardwareBufferManager.cpp.o
[ 51%] Building CXX object RenderSystems/GLES2/CMakeFiles/RenderSystem_GLES2.dir /src/OgreGLES2DepthBuffer.cpp.o
..\..\..\RenderSystems\GLES2\src\OgreGLES2DepthBuffer.cpp: In constructor 'Ogre::GLES2DepthBuffer::GLES2DepthBuffer(Ogre::uint16, Ogre::GLES2RenderSystem*, Ogre
::GLES2Context*, Ogre::GLES2RenderBuffer*, Ogre::GLES2RenderBuffer*, Ogre::uint3
2, Ogre::uint32, Ogre::uint32, Ogre::uint32, bool)':
..\..\..\RenderSystems\GLES2\src\OgreGLES2DepthBuffer.cpp:38:24: warning: declar
ation of 'isManual' shadows a member of 'this' [-Wshadow]
[ 52%] Building CXX object RenderSystems/GLES2/CMakeFiles/RenderSystem_GLES2.dir
/src/OgreGLES2EngineDll.cpp.o
[ 52%] Building CXX object RenderSystems/GLES2/CMakeFiles/RenderSystem_GLES2.dir
/src/OgreGLES2FBOMultiRenderTarget.cpp.o
[ 52%] Building CXX object RenderSystems/GLES2/CMakeFiles/RenderSystem_GLES2.dir
/src/OgreGLES2FBORenderTexture.cpp.o
[ 52%] Building CXX object RenderSystems/GLES2/CMakeFiles/RenderSystem_GLES2.dir
/src/OgreGLES2FrameBufferObject.cpp.o
..\..\..\RenderSystems\GLES2\src\OgreGLES2FrameBufferObject.cpp:97:10: error: re
definition of 'void Ogre::GLES2FrameBufferObject::notifyOnContextLost()'
..\..\..\RenderSystems\GLES2\src\OgreGLES2FrameBufferObject.cpp:84:10: error: 'v
oid Ogre::GLES2FrameBufferObject::notifyOnContextLost()' previously defined here
..\..\..\RenderSystems\GLES2\src\OgreGLES2FrameBufferObject.cpp: In member funct
ion 'void Ogre::GLES2FrameBufferObject::notifyOnContextReset(const Ogre::GLES2Su
rfaceDesc&)':
..\..\..\RenderSystems\GLES2\src\OgreGLES2FrameBufferObject.cpp:116:9: error: 'G
L_CHECK_ERROR' was not declared in this scope
..\..\..\RenderSystems\GLES2\src\OgreGLES2FrameBufferObject.cpp: At global scope
:
..\..\..\RenderSystems\GLES2\src\OgreGLES2FrameBufferObject.cpp:128:10: error: r
edefinition of 'void Ogre::GLES2FrameBufferObject::notifyOnContextReset(const Og
re::GLES2SurfaceDesc&)'
..\..\..\RenderSystems\GLES2\src\OgreGLES2FrameBufferObject.cpp:112:10: error: '
void Ogre::GLES2FrameBufferObject::notifyOnContextReset(const Ogre::GLES2Surface
Desc&)' previously defined here
NMAKE : fatal error U1077: 'C:\dev-libs\android-ndk-r8c\toolchains\arm-linux-and
roideabi-4.6\prebuilt\windows\bin\arm-linux-androideabi-g++.exe' : return code '
0x1'
Stop.
NMAKE : fatal error U1077: '"c:\Program Files (x86)\Microsoft Visual Studio 10.0
\VC\BIN\nmake.exe"' : return code '0x2'
Stop.
NMAKE : fatal error U1077: '"c:\Program Files (x86)\Microsoft Visual Studio 10.0
\VC\BIN\nmake.exe"' : return code '0x2'
Stop.
NMAKE : fatal error U1077: '"c:\Program Files (x86)\Microsoft Visual Studio 10.0
\VC\BIN\nmake.exe"' : return code '0x2'
Stop.