- The -msse compile option is set on every CPP file for both simulator AND device, which means the code can't compile for the device. This bug (http://www.ogre3d.org/mantis/view.php?id=255) says it's fixed but in my nice clean build, it still happens.
- [ARCHS] setting is "$(ARCHS_STANDARD_32_64_BIT)". Surely that shouldn't be.
I'm stumbling in the dark with XCode and CMake and I find it weird nobody would've noticed this before. Anyone?
edit: I manually addressed those things on OgreMain to test, and it doesn't even compile; OgreZip.cpp fails with the error
/usr/local/ogre/ogre1.8/iOSDependencies/include/zzip/zzip.h:259: error: extra ';'
Code: Select all
#ifdef __cplusplus
};
#endif
