Custom bone exporting troubles
Posted: Tue Jan 04, 2005 9:37 pm
Currently I am working on a project in 3ds Max 6.0 using custom bone objects (regular meshes), when exporting the model the skeleton does not export correctly, the skelston file is made but it shows no bones or tracks.
My guess is that the exporter dosen´t recognise the custom bones object as bones.
I made an experiment creating two regular bones and assigning them to a skin modifier on a tube.
The regular bones exported well, but when i converted one of the bones into an Editable Mesh it didn´t export at all according to the skeleton.xml file.
Basically:
How do I make the exporter/3ds recognise a cutsom bone as a Bone and export it correct?
Cincearly David
My guess is that the exporter dosen´t recognise the custom bones object as bones.
I made an experiment creating two regular bones and assigning them to a skin modifier on a tube.
The regular bones exported well, but when i converted one of the bones into an Editable Mesh it didn´t export at all according to the skeleton.xml file.
Basically:
How do I make the exporter/3ds recognise a cutsom bone as a Bone and export it correct?
Cincearly David