Torchlight on Linux
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Herb
- Orc
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- Location: Kalamazoo,MI
- x 38
Torchlight on Linux
I'm sure some of you guys have seen the "Humble Bundle", if not check it out. Basically, 1/2 a dozen games you pick how much to pay for. I haven't seen the previous bundles, but what got me excited was the current one has ports for Linux (so windows, linux, mac). Big fan of Torchlight, and they finally have it ported to Linux in the set!
Anyways, Torchlight (being developed in Ogre3D), might interest some of you.
Oh, HERE is the link.
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kulik
- Gremlin
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- x 23
Re: Torchlight on Linux
All Humble Bundles have Linux ports. The only exception I know of is Limbo in one of the previous bundles. It was included for Linux but the version was just the Win32 version wrapped in Wine. It worked fine but caused major shitstorms at various forums
Except a few bundles that I missed I have always insta-bought them without even checking what games they had
I have never been disappointed when I got the time to finally check out what I bought. Highly recommended!
Except a few bundles that I missed I have always insta-bought them without even checking what games they had
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Zonder
- Ogre Magi
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Re: Torchlight on Linux
never new about these but I do now
been meaning to play torchlight for ages
There are 10 types of people in the world: Those who understand binary, and those who don't...
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Miscreant
- Greenskin
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Re: Torchlight on Linux
Nice to see more games coming to Linux now, although it's still certainly not an OS for anyone who is into gaming and doesn't also have a console, Windows, or even a Mac. I'm quite interested to see how Valve's foray into Linux with Steam fairs since that's also due to come out fairly soon (unfortunately not Ogre related, but it could encourage more games using Ogre that are already on Steam to make Linux ports).
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Sslaxx
- Greenskin
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- Joined: Thu Apr 27, 2006 12:37 pm
- Location: Malvern, Worcs., UK
Re: Torchlight on Linux
Yeah, Linux Torchlight is the only reason I brought the Humble Bundle, really. As far as I care, I paid $25 for it and got the other games for free. Not installed any of them under Windows (already had Torchlight on Steam, though), and so far playing through Rochard and Torchlight under Linux. Rochard's game play mechanics are quite fun.
Stuart "Sslaxx" Moore
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areay
- Bugbear
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Re: Torchlight on Linux
I'm a linux user too and got HB6.
Lost one week of my life finishing SPAZ (awesome game), 2 days finishing Rochard, but only 30 minutes on Dustforce as, IMO, not actually a fun game :S and I'm not going to play Torchlight as I already played it through on Windows. I thought I was in the clear but then they added another bunch of games including Gratuitous Space Battles and I know I'll just go nuts on that if I start playing.
Annoyingly the game 'Shatter' only shipped 32-bit libraries and while the appropriate compatibility libraries exist for Ubuntu, they don't for Fedora 17 so I'm S.O.L
One thing that was is a bit of a disappointment with many HB linux-ports was the packaging of the sound libraries/system for Linux. For example, SPAZ was compiled with OpenAL but seems to ignore PulseAudio. I know there are workaround (padsp etc) but they suck as they introduce noticeable latency.
The Unity3D game Rochard worked just brilliantly. I was pretty interested to see how Unity's best game (?) would run and look and despite a few graphical glitches on some models (main character's jacket clipping through itself) it was fine.
Lost one week of my life finishing SPAZ (awesome game), 2 days finishing Rochard, but only 30 minutes on Dustforce as, IMO, not actually a fun game :S and I'm not going to play Torchlight as I already played it through on Windows. I thought I was in the clear but then they added another bunch of games including Gratuitous Space Battles and I know I'll just go nuts on that if I start playing.
Annoyingly the game 'Shatter' only shipped 32-bit libraries and while the appropriate compatibility libraries exist for Ubuntu, they don't for Fedora 17 so I'm S.O.L
One thing that was is a bit of a disappointment with many HB linux-ports was the packaging of the sound libraries/system for Linux. For example, SPAZ was compiled with OpenAL but seems to ignore PulseAudio. I know there are workaround (padsp etc) but they suck as they introduce noticeable latency.
The Unity3D game Rochard worked just brilliantly. I was pretty interested to see how Unity's best game (?) would run and look and despite a few graphical glitches on some models (main character's jacket clipping through itself) it was fine.