Forum categories for Ogre Components

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Nauk
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Forum categories for Ogre Components

Post by Nauk »

... in the main forum or rename the "Addons" board in "Addons & Components" with those 2 main sections.
Situation: right now Ogre::Terrain, RTSS, paging, GSOC volume renderer, C as core feature, etc topics are scattered all over or linger in 1 to 3 main threads.

Advantage & suggestions:
- information pooling
- better visibility of new or GSOC components and projects
- better overview what is currently done and available and the respective status of each component
- sticky posts with active developers and wiki links
- add separate ogre-version independent component version numbers to each component so users can see how usable, stable, matured, etc the component is
- reduce people asking the same questions over and over

Also to conclude this discussion: http://www.ogre3d.org/forums/viewtopic.php?f=3&t=70906
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Re: Forum categories for Ogre Components

Post by jacmoe »

I can't see any problem of any kind whatsoever. :)
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Re: Forum categories for Ogre Components

Post by Wolfmanfx »

/dreaming on
It would be great if we had some kind of combobox where we can tag threads like TerrainComponent - and the user could filter or group by some tags....:D
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Re: Forum categories for Ogre Components

Post by Klaim »

Wolfmanfx wrote:/dreaming on
It would be great if we had some kind of combobox where we can tag threads like TerrainComponent - and the user could filter or group by some tags....:D
I think some expensive forum software does propose this.
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Re: Forum categories for Ogre Components

Post by Transporter »

Wolfmanfx wrote:/dreaming on
It would be great if we had some kind of combobox where we can tag threads like TerrainComponent - and the user could filter or group by some tags....:D
At this point, I like to point on Precise Similar Topics II which could be helpful to avoid multiple postings for the same topic.
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Re: Forum categories for Ogre Components

Post by jacmoe »

Yeah - another dependency added to the list of mods we already did - is it really worth the effort? :)

However, I think maybe it's time Ogre got its own Ogre Overflow software?

I have a project going to create a Stack Overflow clone, maybe we could try that when it's ready to be beta-tested?
Tags and topics are great in combination with quality posts floating to the top.
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Re: Forum categories for Ogre Components

Post by Transporter »

jacmoe wrote:However, I think maybe it's time Ogre got its own Ogre Overflow software?
There are also rating mods for phpbb - is it really worth the effort switching the whole system?
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Re: Forum categories for Ogre Components

Post by jacmoe »

Switching?
No - just an alternative.
Other communities have that - why not Ogre?

Phpbb cannot do this out of the box - it's not worth trying. IMO.
We will never find mods which does what we want it to do, and which is maintained properly..
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Re: Forum categories for Ogre Components

Post by jacmoe »

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Re: Forum categories for Ogre Components

Post by betajaen »

I actually like this idea, but it could only replace the help forums (obviously).

You'd have to change the website so it's more integrated; i.e. wordpress, phpbb, stackoverflow-clone, wiki. Would all require the same style, navigation bar, perhaps even the same user account - for it to work effective enough. Example being; cakephp.
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Re: Forum categories for Ogre Components

Post by jacmoe »

What's cool about this is that I could create a dedicated Android app for it! :)
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Re: Forum categories for Ogre Components

Post by Klaim »

Funny, I made a review of StackExchange clones for a non-profit association recently (StackExchange is not available anymore for free for non-profit associations...).

My conclusion is that the most promising while being free is http://www.osqa.net/

However, you have to understand the fundamental differences between this kind of tools and a forum. A forum is good for discussion. This kind of tool is good for, say, replacing the Help forum, only. It don't replace either the forum or the wiki (as ogre use them at least).

I personally don't have any opinion on if it would be a good idea to have one for Ogre though.
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Re: Forum categories for Ogre Components

Post by al2950 »

... in the main forum or rename the "Addons" board in "Addons & Components" with those 2 main sections.
Situation: right now Ogre::Terrain, RTSS, paging, GSOC volume renderer, C as core feature, etc topics are scattered all over or linger in 1 to 3 main threads.
This is a really good idea, I don't mind how its implemented in the forums, but it would really help :D
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Re: Forum categories for Ogre Components

Post by Mind Calamity »

I'm for the stack-clone. A nice and clean replacement for sections like "Help" which require precise answers rather than discussions, which is what forums are mostly good for.
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Re: Forum categories for Ogre Components

Post by drwbns »

I'd really love to see any of these ideas implemented. Just my 2 cents.
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Re: Forum categories for Ogre Components

Post by Nauk »

Imho all of the above ideas are good and worth implementing, but as I see it most people are pretty bound in with more important projects, so before nothing happens and the thread dries up in a feature discussion, why not start with the least effort: forum categories? :)
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Re: Forum categories for Ogre Components

Post by drwbns »

How many components are there?
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Re: Forum categories for Ogre Components

Post by Nauk »

1.8 Components in the src directory:
- Paging
- Terrain
- RTShaderSystem
- Property (no clue what that is tbh)

not in 1.8 yet but finished GSoC:
- Volume Terrain
- ?

maybe one category each for the components with high post frequency (like terrain) and one for the rest.

Also useful would be a status / version Matrix for components and approved GSoCs as sticky post, to see in a quick glance how stable, matured, production-ready each is and where hands-on / improvement is needed or like mentioned before ogre independent sub-version numbers.
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Re: Forum categories for Ogre Components

Post by drwbns »

Ah ok, just making sure I didn't miss any here - http://www.ogre3d.org/tikiwiki/tiki-ind ... Components
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Re: Forum categories for Ogre Components

Post by Transporter »

1.9 components in the src directory:
  • Overlay
  • Paging
  • Property
  • RTShaderSystem
  • Terrain
  • Volume
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Re: Forum categories for Ogre Components

Post by Zonder »

some php mysql stack overflow clones

http://coordino.com/ (updated recently, looks good)
http://anantgarg.com/2009/12/09/php-sta ... low-clone/ (no updates in 3 years, looks limited)
http://www.question2answer.org/ (updated recently, looks good)

there are more just the ones I found so far
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Re: Forum categories for Ogre Components

Post by drwbns »

Coordino looks perfect, I just don't know if Ogre mods are interested enough.
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Re: Forum categories for Ogre Components

Post by Zonder »

drwbns wrote:Coordino looks perfect, I just don't know if Ogre mods are interested enough.
that was my reaction to it as well :) I didn't want to show a preference though
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Re: Forum categories for Ogre Components

Post by jacmoe »

I am planning to use Coordino as 'inspiration'. I think using it directly would be a 'mistake', IMO.
My idea is to create the front-end in pure JavaScript using Backbone.js and then a PHP backend implemented using the Yii Framework.
It should be simple, but functional, and fast and efficient.
Using the markdown engine used by StackOverflow. Lots of gamification, etc.
I'll probably link to the repository when it's ready to receive feedback and/or code/art/idea contributions.
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Re: Forum categories for Ogre Components

Post by Nauk »

jacmoe wrote:I am planning to use Coordino as 'inspiration'. I think using it directly would be a 'mistake', IMO.
My idea is to create the front-end in pure JavaScript using Backbone.js and then a PHP backend implemented using the Yii Framework.
It should be simple, but functional, and fast and efficient.
Using the markdown engine used by StackOverflow. Lots of gamification, etc.
I'll probably link to the repository when it's ready to receive feedback and/or code/art/idea contributions.
Great :)