Forum categories for Ogre Components
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Nauk
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Forum categories for Ogre Components
Situation: right now Ogre::Terrain, RTSS, paging, GSOC volume renderer, C as core feature, etc topics are scattered all over or linger in 1 to 3 main threads.
Advantage & suggestions:
- information pooling
- better visibility of new or GSOC components and projects
- better overview what is currently done and available and the respective status of each component
- sticky posts with active developers and wiki links
- add separate ogre-version independent component version numbers to each component so users can see how usable, stable, matured, etc the component is
- reduce people asking the same questions over and over
Also to conclude this discussion: http://www.ogre3d.org/forums/viewtopic.php?f=3&t=70906
ARTIFEX TERRA 3D - Artist-friendly, free and easy WYSIWYG realtime outdoor scene Editor & Painter
New loader now with Ogre::Terrain support: Addons for Artifex on SourceForge
MOC - Minimal Ogre Collision & Mousepicking
Simple TerrainMaterialGenerator for the use of standard Ogre material with Ogre::Terrain
Support me on Patreon
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jacmoe
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Re: Forum categories for Ogre Components
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Wolfmanfx
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Re: Forum categories for Ogre Components
It would be great if we had some kind of combobox where we can tag threads like TerrainComponent - and the user could filter or group by some tags....
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Klaim
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Re: Forum categories for Ogre Components
I think some expensive forum software does propose this.Wolfmanfx wrote:/dreaming on
It would be great if we had some kind of combobox where we can tag threads like TerrainComponent - and the user could filter or group by some tags....
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Transporter
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Re: Forum categories for Ogre Components
At this point, I like to point on Precise Similar Topics II which could be helpful to avoid multiple postings for the same topic.Wolfmanfx wrote:/dreaming on
It would be great if we had some kind of combobox where we can tag threads like TerrainComponent - and the user could filter or group by some tags....
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jacmoe
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Re: Forum categories for Ogre Components
However, I think maybe it's time Ogre got its own Ogre Overflow software?
I have a project going to create a Stack Overflow clone, maybe we could try that when it's ready to be beta-tested?
Tags and topics are great in combination with quality posts floating to the top.
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Transporter
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Re: Forum categories for Ogre Components
There are also rating mods for phpbb - is it really worth the effort switching the whole system?jacmoe wrote:However, I think maybe it's time Ogre got its own Ogre Overflow software?
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jacmoe
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Re: Forum categories for Ogre Components
No - just an alternative.
Other communities have that - why not Ogre?
Phpbb cannot do this out of the box - it's not worth trying. IMO.
We will never find mods which does what we want it to do, and which is maintained properly..
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jacmoe
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Re: Forum categories for Ogre Components
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betajaen
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Re: Forum categories for Ogre Components
You'd have to change the website so it's more integrated; i.e. wordpress, phpbb, stackoverflow-clone, wiki. Would all require the same style, navigation bar, perhaps even the same user account - for it to work effective enough. Example being; cakephp.
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jacmoe
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Re: Forum categories for Ogre Components
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Klaim
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Re: Forum categories for Ogre Components
My conclusion is that the most promising while being free is http://www.osqa.net/
However, you have to understand the fundamental differences between this kind of tools and a forum. A forum is good for discussion. This kind of tool is good for, say, replacing the Help forum, only. It don't replace either the forum or the wiki (as ogre use them at least).
I personally don't have any opinion on if it would be a good idea to have one for Ogre though.
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al2950
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Re: Forum categories for Ogre Components
This is a really good idea, I don't mind how its implemented in the forums, but it would really help... in the main forum or rename the "Addons" board in "Addons & Components" with those 2 main sections.
Situation: right now Ogre::Terrain, RTSS, paging, GSOC volume renderer, C as core feature, etc topics are scattered all over or linger in 1 to 3 main threads.
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Mind Calamity
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Re: Forum categories for Ogre Components
Do you need help? What have you tried?
- xavier
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drwbns
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Re: Forum categories for Ogre Components
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Nauk
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Re: Forum categories for Ogre Components
ARTIFEX TERRA 3D - Artist-friendly, free and easy WYSIWYG realtime outdoor scene Editor & Painter
New loader now with Ogre::Terrain support: Addons for Artifex on SourceForge
MOC - Minimal Ogre Collision & Mousepicking
Simple TerrainMaterialGenerator for the use of standard Ogre material with Ogre::Terrain
Support me on Patreon
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drwbns
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Re: Forum categories for Ogre Components
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Nauk
- Gnoll
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Re: Forum categories for Ogre Components
- Paging
- Terrain
- RTShaderSystem
- Property (no clue what that is tbh)
not in 1.8 yet but finished GSoC:
- Volume Terrain
- ?
maybe one category each for the components with high post frequency (like terrain) and one for the rest.
Also useful would be a status / version Matrix for components and approved GSoCs as sticky post, to see in a quick glance how stable, matured, production-ready each is and where hands-on / improvement is needed or like mentioned before ogre independent sub-version numbers.
ARTIFEX TERRA 3D - Artist-friendly, free and easy WYSIWYG realtime outdoor scene Editor & Painter
New loader now with Ogre::Terrain support: Addons for Artifex on SourceForge
MOC - Minimal Ogre Collision & Mousepicking
Simple TerrainMaterialGenerator for the use of standard Ogre material with Ogre::Terrain
Support me on Patreon
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drwbns
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Re: Forum categories for Ogre Components
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Transporter
- Minaton
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Re: Forum categories for Ogre Components
- Overlay
- Paging
- Property
- RTShaderSystem
- Terrain
- Volume
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Zonder
- Ogre Magi
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Re: Forum categories for Ogre Components
http://coordino.com/ (updated recently, looks good)
http://anantgarg.com/2009/12/09/php-sta ... low-clone/ (no updates in 3 years, looks limited)
http://www.question2answer.org/ (updated recently, looks good)
there are more just the ones I found so far
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drwbns
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Re: Forum categories for Ogre Components
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Zonder
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Re: Forum categories for Ogre Components
that was my reaction to it as welldrwbns wrote:Coordino looks perfect, I just don't know if Ogre mods are interested enough.
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jacmoe
- OGRE Retired Moderator

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Re: Forum categories for Ogre Components
My idea is to create the front-end in pure JavaScript using Backbone.js and then a PHP backend implemented using the Yii Framework.
It should be simple, but functional, and fast and efficient.
Using the markdown engine used by StackOverflow. Lots of gamification, etc.
I'll probably link to the repository when it's ready to receive feedback and/or code/art/idea contributions.
Ogitor Scenebuilder - powered by Ogre, presented by Qt, fueled by Passion.
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Nauk
- Gnoll
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Re: Forum categories for Ogre Components
Greatjacmoe wrote:I am planning to use Coordino as 'inspiration'. I think using it directly would be a 'mistake', IMO.
My idea is to create the front-end in pure JavaScript using Backbone.js and then a PHP backend implemented using the Yii Framework.
It should be simple, but functional, and fast and efficient.
Using the markdown engine used by StackOverflow. Lots of gamification, etc.
I'll probably link to the repository when it's ready to receive feedback and/or code/art/idea contributions.
ARTIFEX TERRA 3D - Artist-friendly, free and easy WYSIWYG realtime outdoor scene Editor & Painter
New loader now with Ogre::Terrain support: Addons for Artifex on SourceForge
MOC - Minimal Ogre Collision & Mousepicking
Simple TerrainMaterialGenerator for the use of standard Ogre material with Ogre::Terrain
Support me on Patreon
