I am using Blender 2.35 for mesh creation/exportation.
I followed the castle tutorial on blender3d.org, and, referencing q & a's on this forum, was able to import my new castle to my landscape.
However, my castle has missing edges, meaning, if I face an image, the face facing me appears translucent.
My mesh consists of 3 separate meshes and materials. A separate mesh and material for the spires (the material was merely defined as a red color), each tower (the material here is a beige color), and the castle front wall and surronding walls (each a material of a light gray color).
One thing I did here was box select the three meshes and ctrl-j'd them into a single mesh (I didn't want to manually align each mesh). Was this the right approach?
I don't have a website or else I'd post screenshots and meshes. I guess a description will have to do. Blender developers, experienced Ogrians, any ideas?
[edit] added a question mark to the end of a sentence which implied a question, and, in fact, was a question. Mental note: re-read posts before posting.[/edit]
See-through faces using custom mesh
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Octal Forty
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temas
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reimpell
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Re: See-through faces using custom mesh
As temas already said, this is probably an issue with your normals. Select the mesh, go to edit mode, select all, Mesh->Normals->Recalculate Outside. You may also deselect "Double Sided" in the Mesh Editing Buttons to have a visual feedback if normals point to the wrong side. Double sided faces are not supported since they promote a waste of resources and are rarely used intentionally. If you need a double sided faces, select the face, duplicate it and flip the normal.Octal Forty wrote:However, my castle has missing edges, meaning, if I face an image, the face facing me appears translucent.