Can I customize animations using IK of a character model?

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lucky7456969
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Can I customize animations using IK of a character model?

Post by lucky7456969 »

I am not using baked animations, I want to use dynamic animations.
Does OGRE support this?
http://www.ogre3d.org/tikiwiki/tiki-ind ... =Tutorials

Thanks
Jack
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Mikachu
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Re: Can I customize animations using IK of a character model

Post by Mikachu »

There's no support for IK in Ogre core library.
You can either use a physics library, or search for "Inverse Kinematics" in the forums.

I'm also working on a small IK library : EasyIK, but it's not yet ready for prime time..

Here is what it can do, at the moment :
[youtube]c8DE0fQJ20g[/youtube]
OgreProcedural - Procedural Geometry for Ogre3D
lucky7456969
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Posts: 156
Joined: Tue Sep 18, 2012 3:43 am

Re: Can I customize animations using IK of a character model

Post by lucky7456969 »

I have a book called Character Animation with Direct3D.
It has some tutorials on IK. But you need to manipulate individual bones.
I wonder you can manipulate bones with OGRE, like applying quaternions on the bones
Thanks
Jack
PhilipLB
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Re: Can I customize animations using IK of a character model

Post by PhilipLB »

Yes, you can have full control for any bone. Search for the Kinect OpenNI OGRE example. :)
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