I am not using baked animations, I want to use dynamic animations.
Does OGRE support this?
http://www.ogre3d.org/tikiwiki/tiki-ind ... =Tutorials
Thanks
Jack
Can I customize animations using IK of a character model?
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lucky7456969
- Gremlin
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Mikachu
- Gnoll
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Re: Can I customize animations using IK of a character model
There's no support for IK in Ogre core library.
You can either use a physics library, or search for "Inverse Kinematics" in the forums.
I'm also working on a small IK library : EasyIK, but it's not yet ready for prime time..
Here is what it can do, at the moment :
[youtube]c8DE0fQJ20g[/youtube]
You can either use a physics library, or search for "Inverse Kinematics" in the forums.
I'm also working on a small IK library : EasyIK, but it's not yet ready for prime time..
Here is what it can do, at the moment :
[youtube]c8DE0fQJ20g[/youtube]
OgreProcedural - Procedural Geometry for Ogre3D
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lucky7456969
- Gremlin
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Re: Can I customize animations using IK of a character model
I have a book called Character Animation with Direct3D.
It has some tutorials on IK. But you need to manipulate individual bones.
I wonder you can manipulate bones with OGRE, like applying quaternions on the bones
Thanks
Jack
It has some tutorials on IK. But you need to manipulate individual bones.
I wonder you can manipulate bones with OGRE, like applying quaternions on the bones
Thanks
Jack
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PhilipLB
- Google Summer of Code Student

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Re: Can I customize animations using IK of a character model
Yes, you can have full control for any bone. Search for the Kinect OpenNI OGRE example. 
Google Summer of Code 2012 Student
Topic: "Volume Rendering with LOD aimed at terrain"
Project links: Project thread, WIKI page, Code fork for the project
Mentor: Mattan Furst
Volume GFX, accepting donations.
Topic: "Volume Rendering with LOD aimed at terrain"
Project links: Project thread, WIKI page, Code fork for the project
Mentor: Mattan Furst
Volume GFX, accepting donations.