Are you using "Skeleton Tools" and "Ogre Exporter" at the same time ? Uuh, bad idea. You should be using "Ogre Exporter". It seems something is wrong in the setup of the script.
Please try again with CVS version or with this one :
As for your second question, you have to copy the content of scripts and the one of the files of plugins (PhysiqueInterface_max5.gup or something like that). Copy the version that corresponds to your version of max (for max7, use version for max6). This is required for Physique export.
Et si jamais ca continue, poste le contenu de la fenetre MAXscript au moment du crash. Ca donne la position exacte du crash dans le script avec la valeur des variables a ce moment la. Tres pratique...
When exportring materials, I have noticed some time ago, that when I check a radio button in the bitmap properties of the material:
- RVB output BRAND NAME
- alpha source
it doesnt set the scene_blend tag in the material file.
Do you know if this feature is included in the material exporter ?
You can get rid of the material export since the material-related features of the 'Ogre Exporter' contains exactly the same code. However, it is not required.
Do you know if this feature is included in the material exporter ?
No, it's not. Material export is very very basic. It just exports colors and the diffuse map, nothing more. I never felt like it was necessary to work on it since the guys from the Octopus Exporter have already done some impressive work on materials.