OgreOde and BSP Collision
Posted: Sat Jan 08, 2005 5:47 am
I'm using OgreOde and looking into doing BSP Collision. I've been following the BSP_Collision demo in Ogre, while trying to stay true to OgreOde and not revert to plain vanillla Ode. I have an idea about what to do but I thought I'd run it past the experts living on the forums 
Can I use the Plane structure I get from the WorldFragment to create an InfinitePlaneGeometry object, then pass this to the collide() method of the geometry that is colliding with it?
Thanks all.
- Alex
Can I use the Plane structure I get from the WorldFragment to create an InfinitePlaneGeometry object, then pass this to the collide() method of the geometry that is colliding with it?
Thanks all.
- Alex