Gui
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- Gnoblar
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Gui
I'm building an application that modify the current GUI system inside Ogre. I understand that in the 1.0 version, CEGUI will be the main GUI system for Ogre.
Now, I find CEGUI a bit too much and a bit to slow for my application purposes. The question I have is if the current GUI system in Ogre will disappear when CEGUI is in place? or will the current GUI system remains and the user/developers have options to use either GUI system?
Thanks.
Now, I find CEGUI a bit too much and a bit to slow for my application purposes. The question I have is if the current GUI system in Ogre will disappear when CEGUI is in place? or will the current GUI system remains and the user/developers have options to use either GUI system?
Thanks.
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- Gnoblar
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- Goblin
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- Gnoblar
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I did, and I'm in the minority saying this, but I did not like what I saw.Nek wrote:The existing gui system will be replaced by CEGUI. Play with it a bit and you will see why.
I'm not too good in search I guess as I cannot find anything regarding what exactly will stay, and what exactly will be removed.the main static objects will stay (use the search button and you will find a detailed answer)
Thanks for your answers.
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- Gnoblar
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take a look here: http://ogrewiki.digitalsentience.com/in ... thothNotes
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- Gnoblar
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- Kobold
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This is essentually what I am doing in spare moments. Although, it's more a rewrite then a port (I agree, the original design was broken). It's no longer based on the overlay classes, original input reader, etc. and is a completely separate plugin. However, there are still aspects of the design I'm working out, so I'm not prepared to release anything yet.you're free to port the old OGRE gui to 1.0.0
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- Halfling
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- Gnoblar
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- OGRE Retired Team Member
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- Gnoblar
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