There's a little problem that has bothered me a lot. After a BSP map has been loaded, how can I know where is the origin and what is the exact position of the map? Many tutorials just tell us to add light by using pLight->setPosition( 60, 80, 100 ); I just wonder how do they decide on the figures.
I know I can just load a simple modle and change its position for some times to get a rough idea the direction of x,y, z coordinates and the origin of the world. But I want to know the accurate position of the origin. Is that possible?
I've used WildTangent before. In WT, you can set position of everything according to the origin. Does Ogre has similar functions? Thanks!
I know I may have asked silly question. Please forgive me if I did
