But for integrating Ogre, more would have to be done. If I understand it correctly (which is not a given

- Initialization of the direct3d plugin would have to be adapted: So far, I think it's only possible to pass a HWND ptr to a win32 window, not to use existing D3D context.
- Direct3D9 plugin would have to allow using *3D9Ex for context creation, required for hardware-accelerated blitting of the D3D surface.
I have to admit I'm a bit lost, as I'm new to Windows development and Direct3D, and especially the MSDN-example was quite confusing for someone used to OpenGL. This also applies to the D3D9Plugin device/driver/... initialization in Ogre.
If someone here could give me a few pointers on how to best achieve D3DImage-based WPF integration of Ogre, I would be very grateful; especially, what path the new Parameters would have to take through Ogre to allow shared use of the D3D9Surface.