A MMORPG game engine base on Ogre - Walker3DII
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- Gnoblar
- Posts: 9
- Joined: Wed Nov 07, 2012 9:36 am
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Re: A MMORPG game engine base on Ogre - Walker3DII
Look really amazing.
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- Greenskin
- Posts: 115
- Joined: Thu Jun 09, 2011 5:41 am
- Location: Melbourne, Australia
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Re: A MMORPG game engine base on Ogre - Walker3DII
<after finding the jaw I just dropped> That's beautiful! Congrats!
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- Gnoblar
- Posts: 14
- Joined: Wed Oct 17, 2012 4:04 pm
- Location: Shenzhen China
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Re: A MMORPG game engine base on Ogre - Walker3DII
Today, Add a crystal refraction material .
Thanks everyone at Ogre3D fourms. Although I didn't share much before, I have been getting help from the forum for a long time and found many of my answers here with a lot of help. I decided to no longer be a silent person and will share my experience and knowledge. My English is not good. So if there is anything that is not clear, please point it out. Last but not least, you're welcome to checkout my post: http://www.ogre3d.org/forums/viewtopic.php?f=11&t=73523
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- Gnoll
- Posts: 675
- Joined: Mon Jul 05, 2010 6:16 pm
- Location: Pavia Italy
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Re: A MMORPG game engine base on Ogre - Walker3DII
i'm waiting for to play
what you do for to create world? many maps or a laaarge maps?
what you do for to create world? many maps or a laaarge maps?
i'm a noob until proven otherwise
used in my project and thanks to everyone
Ogre 3d
Mygui
Skyx
Hydrax
MOC
CCS
used in my project and thanks to everyone
Ogre 3d
Mygui
Skyx
Hydrax
MOC
CCS
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- Gnoblar
- Posts: 14
- Joined: Wed Oct 17, 2012 4:04 pm
- Location: Shenzhen China
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Re: A MMORPG game engine base on Ogre - Walker3DII
Public several important Mpas which all effect base on .
Normal Map(from G-Buffer)
Position Map(form G-Buffer)
Specular Map
Shadow Map
Light Map(calculated with G-Buffer)
Normal Map(from G-Buffer)
Position Map(form G-Buffer)
Specular Map
Shadow Map
Light Map(calculated with G-Buffer)
Thanks everyone at Ogre3D fourms. Although I didn't share much before, I have been getting help from the forum for a long time and found many of my answers here with a lot of help. I decided to no longer be a silent person and will share my experience and knowledge. My English is not good. So if there is anything that is not clear, please point it out. Last but not least, you're welcome to checkout my post: http://www.ogre3d.org/forums/viewtopic.php?f=11&t=73523
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- Gnoll
- Posts: 675
- Joined: Mon Jul 05, 2010 6:16 pm
- Location: Pavia Italy
- x 4
Re: A MMORPG game engine base on Ogre - Walker3DII
amazing !!!!!!
bad for language
i dont want to learn german for play
bad for language
i dont want to learn german for play
i'm a noob until proven otherwise
used in my project and thanks to everyone
Ogre 3d
Mygui
Skyx
Hydrax
MOC
CCS
used in my project and thanks to everyone
Ogre 3d
Mygui
Skyx
Hydrax
MOC
CCS
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- Orc Shaman
- Posts: 788
- Joined: Mon Jan 18, 2010 6:06 pm
- Location: Costa Mesa, California
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Re: A MMORPG game engine base on Ogre - Walker3DII
How many people on your team?
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- Gnoblar
- Posts: 14
- Joined: Wed Oct 17, 2012 4:04 pm
- Location: Shenzhen China
- x 7
Re: A MMORPG game engine base on Ogre - Walker3DII
two programmers (including me) . and five game Artists.
Thanks everyone at Ogre3D fourms. Although I didn't share much before, I have been getting help from the forum for a long time and found many of my answers here with a lot of help. I decided to no longer be a silent person and will share my experience and knowledge. My English is not good. So if there is anything that is not clear, please point it out. Last but not least, you're welcome to checkout my post: http://www.ogre3d.org/forums/viewtopic.php?f=11&t=73523
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- Ogre Magi
- Posts: 1255
- Joined: Sat Dec 25, 2010 2:55 pm
- Location: Macedonia
- x 81
Re: A MMORPG game engine base on Ogre - Walker3DII
Wow, that's amazing. Great job! That makes it all the more impressive. Kudos to you, and the artists!ketoo007 wrote:two programmers (including me) . and five game Artists.
BitBucket username changed to iboshkov (from MindCalamity)
Do you need help? What have you tried?
- xavier
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HkOgre - a Havok Integration for OGRE | Simple SSAO | My Blog | My YouTube | My DeviantArt
Do you need help? What have you tried?
- xavier
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HkOgre - a Havok Integration for OGRE | Simple SSAO | My Blog | My YouTube | My DeviantArt
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- Greenskin
- Posts: 114
- Joined: Mon Oct 14, 2013 1:41 am
- Location: Chile
- x 3
Re: A MMORPG game engine base on Ogre - Walker3DII
dead or alive?
Integrated: Ogre3D + dotScene (Blender loader) + MyGUI (UI) + RakNet (Client/Server) + Leap Motion (The future is here!) + StereoManager (3D Anaglyph red-cyan)
WIP: StereoManager (Real 3D) + CCS (Camera Control System) + Sound, experimenting with Android.
WIP: StereoManager (Real 3D) + CCS (Camera Control System) + Sound, experimenting with Android.
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- Gnoll
- Posts: 675
- Joined: Mon Jul 05, 2010 6:16 pm
- Location: Pavia Italy
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Re: A MMORPG game engine base on Ogre - Walker3DII
i hope alive but not updated
i'm a noob until proven otherwise
used in my project and thanks to everyone
Ogre 3d
Mygui
Skyx
Hydrax
MOC
CCS
used in my project and thanks to everyone
Ogre 3d
Mygui
Skyx
Hydrax
MOC
CCS
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- Greenskin
- Posts: 114
- Joined: Mon Oct 14, 2013 1:41 am
- Location: Chile
- x 3
Re: A MMORPG game engine base on Ogre - Walker3DII
Hope so, but checking.....
Integrated: Ogre3D + dotScene (Blender loader) + MyGUI (UI) + RakNet (Client/Server) + Leap Motion (The future is here!) + StereoManager (3D Anaglyph red-cyan)
WIP: StereoManager (Real 3D) + CCS (Camera Control System) + Sound, experimenting with Android.
WIP: StereoManager (Real 3D) + CCS (Camera Control System) + Sound, experimenting with Android.