Hey, if I have an object, say a mesh of a car for example and I rotate it, the bounding box doesn't rotate with it, it only increases or decreases in size. If I am, for instance, taking a corner, it means my car will be at an angle. If I had to do a collison test with my car and another car behind me it would result true because the bounding box hasn't rotated with the car.
Perhaps this image will clear things up:
Is there a way to overcome this?
Thanks