I want to make all 52 cards for a Blackjack game and I have:
CardSkin
(Attached)
and the faces for the 52 cards that are in one cardstack
I really don't want to have to add the cardskin to each cardface texture -.- that would be a lot of work and a lot wasted memory!
Is there a workaround which I'm not aware of?
I'm using 3dsMax 2013 with the EasyOgreExporter
In my game I have the card object and I'd love to just have different materials for the cards. That should allow me to do:
Code: Select all
m_card.m_mesh.setmaterial("Ass-Heart");