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problems with textures on blender model

Posted: Fri Jan 14, 2005 4:57 pm
by mgking
Hi,

A have probably a beginers problem.

I exported an object from blender and import it into ogre.
Everything looks good, but problem appears when i try to put a texture(.jpg file) on the blender object.
The texture is cut into triangles throo all object(it is not smoth).
How could i fix the problem.

Thanks,
MG

Posted: Fri Jan 14, 2005 9:05 pm
by AnimalMachine
I'm still a beginner at this as well, but I'll give it a shot ...

Did you UV map the texture on the model?

Posted: Mon Jan 17, 2005 12:50 pm
by mgking
No UV. It is simple .jpg file from examples.
i would be verry grateful if you would help me

Posted: Mon Jan 17, 2005 1:28 pm
by DWORD
Sounds like your model has no texture coordinates, as AnimalMachine says. You need to UV map the model in blender; I don't know how that is done, though.

Posted: Mon Jan 17, 2005 2:35 pm
by haffax

Posted: Mon Jan 17, 2005 5:15 pm
by AnimalMachine
One good resource for blender help is elysiun.com. You can find a list of video tutorials in the forum there, but the only ones I've looked at were here. Greybeard did a nice UV video tutorial, which you can see on the modelling page.