Gile[s] Exporter Help

Problems building or running the engine, queries about how to use features etc.
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Devine
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Gile[s] Exporter Help

Post by Devine »

Hi wondering if anyone is having this problem I'm having when starting up gile[s] with the ogre exporter files.

Ok I extracted the gile[s] folder from walaber over the top of the other one, so all the files should be in the right place.


all the dll's except OgreExport.dll are in --- C:\Program Files\gile[s]

and OgreExport.dll ---- is in C:\Program Files\gile[s]\Plugins


Now when I am starting gile[s] up and its in the process of loading plug-in:"\Plugins\OgreExport.dll" the following error occurs :



Unable To Locate Component

This application has failed to start because MSVCP71D.dll was not found. Reinstalling the application may fix the problem.


after I hit ok on that error , another window pops up and says:

Plugin Manager could not open library: "C:\Program Files\gile[s]\Plugins\OgreExport.dll"

Any help would be awesome.

And Thanks walaber for creating this exporter!!!!
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walaber
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Post by walaber »

MSVCP71D.dll is a DLL from MSVC++ I think... perhaps I need to add it to the other dlls?

do any users know a way I can compile something with Ogre that doesn't end up requiring this DLL?
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monster
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Post by monster »

do any users know a way I can compile something with Ogre that doesn't end up requiring this DLL?
Yeah, don't use the "Debug Multithreaded DLL" code generation setting, I think.
But then it won't work nicely with the rest of Ogre which is compiled with that set!

Plus, really you should be distributing stuff in Release mode, which will require MSVCP71.dll and MSVCR71.dll adding about 850Kb (uncompressed) to your download.
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walaber
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Post by walaber »

yeah I know, i just didn't feel the plugin was quite mature enough for Release mode yet... as users might report bugs that would be easier to fix with debug information...
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Devine
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Post by Devine »

ok i dl'ed those dll.s ,
and now everything starts up correctly,
but i am still not getting the option to export to the ogre .mesh or .material format. :(
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walaber
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Post by walaber »

actually now that you mention it, I had a similar problem back when I started devleoping the project, and the author of Gile[s] gave me an updated PluginManager.dll file, which fixed the problem.

do you have the newest version of Gile[s]?
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Devine
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Post by Devine »

I think so, I just bought gile[s] yesterday so that I could check this plugin in out. I went and downloaded the file from the link they sent me.

I wonder if they include the latest pluginmanger.dll with it.
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Devine
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Post by Devine »

Hey walaber could i get a copy of the pluginmanger.dll they sent you to see if that works. thanks
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walaber
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Post by walaber »

sure. I'll send you my copy when I get home to my main PC.
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Devine
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Post by Devine »

awesome if you could send it to Lylemail2004@yahoo.com that would be great. :D

Thanks
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walaber
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Post by walaber »

I've also updated the download from my website to include the updated PluginManager.dll, so the plugin will show up in the Gile[s] menus.

I'll add it to the CVS version as well.
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Devine
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Post by Devine »

You the man walaber.

Thanks 4 this awesome exporter