Hi,
I'd really like tu use the .scene format to desribe my world. I thinks it's great thing and it seems to perfectly suit my needs.
Unfortunately I've got troubles with running demo using dotscene octree from add-ons - there are no lights (but ambient), no dynamic objects at all, no shadows. Other objects are displayed correctly with loaded textures. Also, when I set SetOctreeVisible( 1 ), there is no geometry at all.
So, I have few questions:
I wonder if that is problem with the doctree scene manager or the manager is really capable of those missing things and the fault is somewhere else?
How could I solve this problem?
Are there any binary demos showing the doctree in action?
Is there a binary version of the dotscene viewer and some compiled scenes so I could try out?
Thanks for any advise.
PJ
dotscene lights and dynamic objects
-
putujici_jack
- Gnoblar
- Posts: 6
- Joined: Tue Jan 18, 2005 9:04 pm
-
psyclonist
- OGRE Expert User

- Posts: 286
- Joined: Fri Nov 01, 2002 3:54 pm
- Location: Berlin & Nuremberg, Germany
- x 1
-
putujici_jack
- Gnoblar
- Posts: 6
- Joined: Tue Jan 18, 2005 9:04 pm
-
psyclonist
- OGRE Expert User

- Posts: 286
- Joined: Fri Nov 01, 2002 3:54 pm
- Location: Berlin & Nuremberg, Germany
- x 1
-
MadLion
- Halfling
- Posts: 97
- Joined: Wed Aug 25, 2004 8:14 am
- Location: Germany
-
asphodel
- Gnoblar
- Posts: 9
- Joined: Tue Jan 11, 2005 5:55 am
-
asphodel
- Gnoblar
- Posts: 9
- Joined: Tue Jan 11, 2005 5:55 am
More specifically, the compiler is coming across types it cant resolve, such as DataStreamPtr, OGRE_AUTO_MUTEX, etc. I'm also not finding these types defined, I'm searching the doxygen api reference on the site and searching through the source for both versions 0.15.2 and 0.15. Anyone have any clues?
-
IoN_PuLse
- Goblin
- Posts: 220
- Joined: Mon May 31, 2004 5:54 am
- Location: Canada
-
pjcast
- OGRE Retired Team Member

- Posts: 2543
- Joined: Fri Oct 24, 2003 2:53 am
- Location: San Diego, Ca
- x 2
Yeah, those methods are new to Ogre cvs.
Have a question about Input? Video? WGE? Come on over... http://www.wreckedgames.com/forum/
-
ludoz
- Gnoblar
- Posts: 17
- Joined: Sun Jan 16, 2005 8:00 pm
- Location: italy
-
psyclonist
- OGRE Expert User

- Posts: 286
- Joined: Fri Nov 01, 2002 3:54 pm
- Location: Berlin & Nuremberg, Germany
- x 1
-
psyclonist
- OGRE Expert User

- Posts: 286
- Joined: Fri Nov 01, 2002 3:54 pm
- Location: Berlin & Nuremberg, Germany
- x 1
After having taken a quick glance at DSI, I think, it's compatible to the HEAD revision but not to the Hastur maintenance branch, i.e. 0.15.x.Are these projects [DSI] compatible with Ogre 0.15.2?
So either wait for 1.0 or get the HEAD revision from CVS.
-psy
PS: The "old" DotSceneViewer should still have worked, I think. Then again, it has been removed for a reason.