Best FBX to Ogre solution?
Posted: Sat Nov 24, 2012 11:48 pm
I have lots of FBX content to transfer to ogre-- mesh, texture, skeleton, and animations. I don't have MAX or Maya, so how do I get these files into Ogre?
I have had several lessons on Blender, and would prefer to pull the FBX into Blender, but the FBX importer only does mesh and texture right now. Skeletons are randomly deformed, so I can't test the animations at this time.
How are you guys handing FBX? I have also tried Collada and OBJ, but without success. Can Collada be pulled directly into Ogre? The OBJ format breaks the skeleton, and it has to be re-rigged--- wasting the perfectly good skeleton that was in FBX. Not very efficient!
What is the best recommendation for tool flow?
thanks!
I have had several lessons on Blender, and would prefer to pull the FBX into Blender, but the FBX importer only does mesh and texture right now. Skeletons are randomly deformed, so I can't test the animations at this time.
How are you guys handing FBX? I have also tried Collada and OBJ, but without success. Can Collada be pulled directly into Ogre? The OBJ format breaks the skeleton, and it has to be re-rigged--- wasting the perfectly good skeleton that was in FBX. Not very efficient!
What is the best recommendation for tool flow?
thanks!