Page 1 of 1
Making Levels in Blender
Posted: Sun Jan 23, 2005 6:31 pm
by Hoorah
Hi, I'm new here, and I am an Artist.
I was wondering how does OGRE handle Levels.
I am using Blender, so obviously, I can make my Models (or Actors) with it, then export them with the script.
But I don't know how one would go about making Terrains, and levels.
Thanks for your time

Re: Making Levels in Blender
Posted: Sun Jan 23, 2005 10:58 pm
by reimpell
A Blender scene export script is currently under development. It's not available yet, however, I'm always happy to get some real world .blend test scene files. If you still want to start modelling scenes with Blender, you should restrict your lamp types to Lamp, Spot or Sun to get the best export results. Bear in mind that Blender does not have a simple way to generate lightmaps (at least I know none acceptable). Therefore, you may want to consider other modelling tools.
Posted: Sun Jan 23, 2005 11:09 pm
by Hoorah
All right, thanks for the reply
Well, then what should I use to create my Scenes?
Posted: Sun Jan 23, 2005 11:42 pm
by Hoorah
reimpell, I'll offer you this:
http://blender.sixmonkeys.geek.nz/album ... _001.blend
It's a .Blend I made a few days ago for a quick animation:

I don't know if it'll be usefull to you, but I figured I'd give it a shot

Posted: Mon Jan 24, 2005 6:09 pm
by randall
A Blender scene export script is currently under development.
Great to here that, reimpell!