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//
// Generated by Microsoft (R) D3DX9 Shader Compiler 5.04.00.2904
//
// fxc /E view_space /T vs_3_0 /Fc avdm.vsh /nologo test.fx
//
//
// Parameters:
//
// float3 lightpos;
// float4x4 modelview;
// float4x4 modelviewproj;
// float4x4 view;
//
//
// Registers:
//
// Name Reg Size
// ------------- ----- ----
// modelviewproj c0 4
// view c4 4
// modelview c8 3
// lightpos c11 1
//
//
// Default values:
//
// lightpos
// c11 = { -300, 300, -300, 0 };
//
vs_3_0
def c12, 1, 0, 0, 0
dcl_position v0
etc.
for modelviewproj = WORLDVIEWPROJ_MATRIX
for lightpos = LIGHT_POSITION 0
what can i use for the other two, and is this above true?
I ask that because i got not the right output as i got in fx composer and i tryed differnt settings, no success?
Thanks in advance
