Reimplement the old terrain as standalone component / add-on
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Nauk
- Gnoll
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- Location: Bavaria
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Reimplement the old terrain as standalone component / add-on
+ tested for many years and stable
+ it is lightweight, easy to use, beginner friendly and well documented
+ it is consistent with Ogres material system which Ogre::Terrain is not
+ some people don't need more, e.g. quick demos, prototypes, etc
+ I guess parting it from the scene-manager is not such a big effort ( I am already playing with the thought of doing it )
+ would be a pity to just dump it
+ many forum posts and wiki entries would still be valid
- ?
ARTIFEX TERRA 3D - Artist-friendly, free and easy WYSIWYG realtime outdoor scene Editor & Painter
New loader now with Ogre::Terrain support: Addons for Artifex on SourceForge
MOC - Minimal Ogre Collision & Mousepicking
Simple TerrainMaterialGenerator for the use of standard Ogre material with Ogre::Terrain
Support me on Patreon
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PhilipLB
- Google Summer of Code Student

- Posts: 550
- Joined: Thu Jun 04, 2009 5:07 pm
- Location: Berlin
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Re: Reimplement the old terrain as standalone component / ad
Topic: "Volume Rendering with LOD aimed at terrain"
Project links: Project thread, WIKI page, Code fork for the project
Mentor: Mattan Furst
Volume GFX, accepting donations.
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drwbns
- Orc Shaman
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- Location: Costa Mesa, California
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Re: Reimplement the old terrain as standalone component / ad
-
Nauk
- Gnoll
- Posts: 653
- Joined: Thu May 11, 2006 9:12 pm
- Location: Bavaria
- x 36
Re: Reimplement the old terrain as standalone component / ad
ARTIFEX TERRA 3D - Artist-friendly, free and easy WYSIWYG realtime outdoor scene Editor & Painter
New loader now with Ogre::Terrain support: Addons for Artifex on SourceForge
MOC - Minimal Ogre Collision & Mousepicking
Simple TerrainMaterialGenerator for the use of standard Ogre material with Ogre::Terrain
Support me on Patreon
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drwbns
- Orc Shaman
- Posts: 788
- Joined: Mon Jan 18, 2010 6:06 pm
- Location: Costa Mesa, California
- x 24