Reimplement the old terrain as standalone component / add-on

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Nauk
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Reimplement the old terrain as standalone component / add-on

Post by Nauk »

+ it works
+ tested for many years and stable
+ it is lightweight, easy to use, beginner friendly and well documented
+ it is consistent with Ogres material system which Ogre::Terrain is not
+ some people don't need more, e.g. quick demos, prototypes, etc
+ I guess parting it from the scene-manager is not such a big effort ( I am already playing with the thought of doing it )
+ would be a pity to just dump it
+ many forum posts and wiki entries would still be valid

- ?
PhilipLB
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Re: Reimplement the old terrain as standalone component / ad

Post by PhilipLB »

- It doesn't support paging
Google Summer of Code 2012 Student
Topic: "Volume Rendering with LOD aimed at terrain"
Project links: Project thread, WIKI page, Code fork for the project
Mentor: Mattan Furst


Volume GFX, accepting donations.
drwbns
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Re: Reimplement the old terrain as standalone component / ad

Post by drwbns »

Are we talking about the 1.7 component or the previous version ?
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Nauk
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Re: Reimplement the old terrain as standalone component / ad

Post by Nauk »

The one prior Ogre::Terrain, called Terrain Scene Manager, used to be part of the Octree Scene Manager and was deprecated with Ogre 1.8(?).
drwbns
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Re: Reimplement the old terrain as standalone component / ad

Post by drwbns »

Oh ok. I wasn't sure because the Terrain component also uses Ogre::Terrain