[youtube]etGEECazCpk[/youtube]
Anyways, this shows a 256x256x256 chunk of land being rendered with a good fps ratio.
For a proof of better fps (and for more interesting details my game has) here are some image as well!

The next four are some images of day and night:




Some more screens (except with water):


For any of you wondering, the terrain is rendered using a 3d simplex noise (aka improved perlin) and for caves I use 3d rigid noise.
Anyways, I hope you like this W.I.P!
UPDATE 1:
On going chunk generator:
[youtube]TJ7oaXBnluQ[/youtube]
As you can see though, it still needs some work... (Like the low fps and slightly slow generations)